Added imgui example Android build
This commit is contained in:
parent
ccfc1f1124
commit
c849d18db3
9 changed files with 169 additions and 26 deletions
802
imgui/main.cpp
Normal file
802
imgui/main.cpp
Normal file
|
|
@ -0,0 +1,802 @@
|
|||
/*
|
||||
* Vulkan Example - imGui (https://github.com/ocornut/imgui)
|
||||
*
|
||||
* Copyright (C) 2017 by Sascha Willems - www.saschawillems.de
|
||||
*
|
||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
#include <vector>
|
||||
#include <array>
|
||||
#include <algorithm>
|
||||
|
||||
#define GLM_FORCE_RADIANS
|
||||
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <gli/gli.hpp>
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanDevice.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
|
||||
#define ENABLE_VALIDATION true
|
||||
|
||||
// Options and values to display/toggle from the UI
|
||||
struct UISettings {
|
||||
bool displayModels = true;
|
||||
bool displayLogos = true;
|
||||
bool displayBackground = true;
|
||||
bool animateLight = false;
|
||||
float lightSpeed = 0.25f;
|
||||
std::array<float, 50> frameTimes = { 0 };
|
||||
float frameTimeMin = 9999.0f, frameTimeMax = 0.0f;
|
||||
float lightTimer = 0.0f;
|
||||
} uiSettings;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// ImGUI class
|
||||
// ----------------------------------------------------------------------------
|
||||
class ImGUI {
|
||||
private:
|
||||
// Vulkan resources for rendering the UI
|
||||
VkSampler sampler;
|
||||
vks::Buffer vertexBuffer;
|
||||
vks::Buffer indexBuffer;
|
||||
int32_t vertexCount = 0;
|
||||
int32_t indexCount = 0;
|
||||
VkDeviceMemory fontMemory = VK_NULL_HANDLE;
|
||||
VkImage fontImage = VK_NULL_HANDLE;
|
||||
VkImageView fontView = VK_NULL_HANDLE;
|
||||
VkPipelineCache pipelineCache;
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkPipeline pipeline;
|
||||
VkDescriptorPool descriptorPool;
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
VkDescriptorSet descriptorSet;
|
||||
vks::VulkanDevice *device;
|
||||
VulkanExampleBase *example;
|
||||
public:
|
||||
// UI params are set via push constants
|
||||
struct PushConstBlock {
|
||||
glm::vec2 scale;
|
||||
glm::vec2 translate;
|
||||
} pushConstBlock;
|
||||
|
||||
ImGUI(VulkanExampleBase *example) : example(example)
|
||||
{
|
||||
device = example->vulkanDevice;
|
||||
};
|
||||
|
||||
~ImGUI()
|
||||
{
|
||||
// Release all Vulkan resources required for rendering imGui
|
||||
vertexBuffer.destroy();
|
||||
indexBuffer.destroy();
|
||||
vkDestroyImage(device->logicalDevice, fontImage, nullptr);
|
||||
vkDestroyImageView(device->logicalDevice, fontView, nullptr);
|
||||
vkFreeMemory(device->logicalDevice, fontMemory, nullptr);
|
||||
vkDestroySampler(device->logicalDevice, sampler, nullptr);
|
||||
vkDestroyPipelineCache(device->logicalDevice, pipelineCache, nullptr);
|
||||
vkDestroyPipeline(device->logicalDevice, pipeline, nullptr);
|
||||
vkDestroyPipelineLayout(device->logicalDevice, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorPool(device->logicalDevice, descriptorPool, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device->logicalDevice, descriptorSetLayout, nullptr);
|
||||
}
|
||||
|
||||
// Initialize styles, keys, etc.
|
||||
void init(float width, float height)
|
||||
{
|
||||
// Color scheme
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
style.Colors[ImGuiCol_TitleBg] = ImVec4(1.0f, 0.0f, 0.0f, 0.6f);
|
||||
style.Colors[ImGuiCol_TitleBgActive] = ImVec4(1.0f, 0.0f, 0.0f, 0.8f);
|
||||
style.Colors[ImGuiCol_MenuBarBg] = ImVec4(1.0f, 0.0f, 0.0f, 0.4f);
|
||||
style.Colors[ImGuiCol_Header] = ImVec4(1.0f, 0.0f, 0.0f, 0.4f);
|
||||
style.Colors[ImGuiCol_CheckMark] = ImVec4(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
// Dimensions
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.DisplaySize = ImVec2(width, height);
|
||||
io.DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
|
||||
}
|
||||
|
||||
// Initialize all Vulkan resources used by the ui
|
||||
void initResources(VkRenderPass renderPass, VkQueue copyQueue)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
// Create font texture
|
||||
unsigned char* fontData;
|
||||
int texWidth, texHeight;
|
||||
io.Fonts->GetTexDataAsRGBA32(&fontData, &texWidth, &texHeight);
|
||||
VkDeviceSize uploadSize = texWidth*texHeight * 4 * sizeof(char);
|
||||
|
||||
// Create target image for copy
|
||||
VkImageCreateInfo imageInfo = vks::initializers::imageCreateInfo();
|
||||
imageInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
imageInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
imageInfo.extent.width = texWidth;
|
||||
imageInfo.extent.height = texHeight;
|
||||
imageInfo.extent.depth = 1;
|
||||
imageInfo.mipLevels = 1;
|
||||
imageInfo.arrayLayers = 1;
|
||||
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
VK_CHECK_RESULT(vkCreateImage(device->logicalDevice, &imageInfo, nullptr, &fontImage));
|
||||
VkMemoryRequirements memReqs;
|
||||
vkGetImageMemoryRequirements(device->logicalDevice, fontImage, &memReqs);
|
||||
VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
|
||||
memAllocInfo.allocationSize = memReqs.size;
|
||||
memAllocInfo.memoryTypeIndex = device->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device->logicalDevice, &memAllocInfo, nullptr, &fontMemory));
|
||||
VK_CHECK_RESULT(vkBindImageMemory(device->logicalDevice, fontImage, fontMemory, 0));
|
||||
|
||||
// Image view
|
||||
VkImageViewCreateInfo viewInfo = vks::initializers::imageViewCreateInfo();
|
||||
viewInfo.image = fontImage;
|
||||
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
viewInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
viewInfo.subresourceRange.levelCount = 1;
|
||||
viewInfo.subresourceRange.layerCount = 1;
|
||||
VK_CHECK_RESULT(vkCreateImageView(device->logicalDevice, &viewInfo, nullptr, &fontView));
|
||||
|
||||
// Staging buffers for font data upload
|
||||
vks::Buffer stagingBuffer;
|
||||
|
||||
VK_CHECK_RESULT(device->createBuffer(
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&stagingBuffer,
|
||||
uploadSize));
|
||||
|
||||
stagingBuffer.map();
|
||||
memcpy(stagingBuffer.mapped, fontData, uploadSize);
|
||||
stagingBuffer.unmap();
|
||||
|
||||
// Copy buffer data to font image
|
||||
VkCommandBuffer copyCmd = device->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||
|
||||
// Prepare for transfer
|
||||
vks::tools::setImageLayout(
|
||||
copyCmd,
|
||||
fontImage,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_PIPELINE_STAGE_HOST_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
|
||||
// Copy
|
||||
VkBufferImageCopy bufferCopyRegion = {};
|
||||
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
bufferCopyRegion.imageSubresource.layerCount = 1;
|
||||
bufferCopyRegion.imageExtent.width = texWidth;
|
||||
bufferCopyRegion.imageExtent.height = texHeight;
|
||||
bufferCopyRegion.imageExtent.depth = 1;
|
||||
|
||||
vkCmdCopyBufferToImage(
|
||||
copyCmd,
|
||||
stagingBuffer.buffer,
|
||||
fontImage,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1,
|
||||
&bufferCopyRegion
|
||||
);
|
||||
|
||||
// Prepare for shader read
|
||||
vks::tools::setImageLayout(
|
||||
copyCmd,
|
||||
fontImage,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
|
||||
device->flushCommandBuffer(copyCmd, copyQueue, true);
|
||||
|
||||
stagingBuffer.destroy();
|
||||
|
||||
// Font texture Sampler
|
||||
VkSamplerCreateInfo samplerInfo = vks::initializers::samplerCreateInfo();
|
||||
samplerInfo.magFilter = VK_FILTER_LINEAR;
|
||||
samplerInfo.minFilter = VK_FILTER_LINEAR;
|
||||
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
||||
VK_CHECK_RESULT(vkCreateSampler(device->logicalDevice, &samplerInfo, nullptr, &sampler));
|
||||
|
||||
// Descriptor pool
|
||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1)
|
||||
};
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device->logicalDevice, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||
|
||||
// Descriptor set layout
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0),
|
||||
};
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device->logicalDevice, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||
|
||||
// Descriptor set
|
||||
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device->logicalDevice, &allocInfo, &descriptorSet));
|
||||
VkDescriptorImageInfo fontDescriptor = vks::initializers::descriptorImageInfo(
|
||||
sampler,
|
||||
fontView,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
|
||||
);
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &fontDescriptor)
|
||||
};
|
||||
vkUpdateDescriptorSets(device->logicalDevice, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
|
||||
|
||||
// Pipeline cache
|
||||
VkPipelineCacheCreateInfo pipelineCacheCreateInfo = {};
|
||||
pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
|
||||
VK_CHECK_RESULT(vkCreatePipelineCache(device->logicalDevice, &pipelineCacheCreateInfo, nullptr, &pipelineCache));
|
||||
|
||||
// Pipeline layout
|
||||
// Push constants for UI rendering parameters
|
||||
VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(PushConstBlock), 0);
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
||||
pipelineLayoutCreateInfo.pushConstantRangeCount = 1;
|
||||
pipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange;
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device->logicalDevice, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||
|
||||
// Setup graphics pipeline for UI rendering
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
||||
vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
||||
vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE);
|
||||
|
||||
// Enable blending
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState{};
|
||||
blendAttachmentState.blendEnable = VK_TRUE;
|
||||
blendAttachmentState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
||||
blendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
blendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
|
||||
blendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
|
||||
blendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
||||
vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
||||
vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewportState =
|
||||
vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisampleState =
|
||||
vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT);
|
||||
|
||||
std::vector<VkDynamicState> dynamicStateEnables = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR
|
||||
};
|
||||
VkPipelineDynamicStateCreateInfo dynamicState =
|
||||
vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
|
||||
|
||||
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages{};
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass);
|
||||
|
||||
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
||||
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
||||
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
||||
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
||||
pipelineCreateInfo.pViewportState = &viewportState;
|
||||
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
||||
pipelineCreateInfo.pDynamicState = &dynamicState;
|
||||
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||
pipelineCreateInfo.pStages = shaderStages.data();
|
||||
|
||||
// Vertex bindings an attributes based on ImGui vertex definition
|
||||
std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
|
||||
vks::initializers::vertexInputBindingDescription(0, sizeof(ImDrawVert), VK_VERTEX_INPUT_RATE_VERTEX),
|
||||
};
|
||||
std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
|
||||
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(ImDrawVert, pos)), // Location 0: Position
|
||||
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32_SFLOAT, offsetof(ImDrawVert, uv)), // Location 1: UV
|
||||
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R8G8B8A8_UNORM, offsetof(ImDrawVert, col)), // Location 0: Color
|
||||
};
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
||||
vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
|
||||
vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data();
|
||||
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
|
||||
vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
|
||||
|
||||
pipelineCreateInfo.pVertexInputState = &vertexInputState;
|
||||
|
||||
shaderStages[0] = example->loadShader(example->getAssetPath() + "shaders/imgui/ui.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = example->loadShader(example->getAssetPath() + "shaders/imgui/ui.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device->logicalDevice, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
|
||||
}
|
||||
|
||||
// Starts a new imGui frame and sets up windows and ui elements
|
||||
void newFrame(VulkanExampleBase *example, bool updateFrameGraph)
|
||||
{
|
||||
ImGui::NewFrame();
|
||||
|
||||
// Init imGui windows and elements
|
||||
|
||||
ImVec4 clear_color = ImColor(114, 144, 154);
|
||||
static float f = 0.0f;
|
||||
ImGui::Text(example->title.c_str());
|
||||
ImGui::Text(device->properties.deviceName);
|
||||
|
||||
// Update frame time display
|
||||
if (updateFrameGraph) {
|
||||
std::rotate(uiSettings.frameTimes.begin(), uiSettings.frameTimes.begin() + 1, uiSettings.frameTimes.end());
|
||||
float frameTime = 1000.0f / (example->frameTimer * 1000.0f);
|
||||
uiSettings.frameTimes.back() = frameTime;
|
||||
if (frameTime < uiSettings.frameTimeMin) {
|
||||
uiSettings.frameTimeMin = frameTime;
|
||||
}
|
||||
if (frameTime > uiSettings.frameTimeMax) {
|
||||
uiSettings.frameTimeMax = frameTime;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::PlotLines("Frame Times", &uiSettings.frameTimes[0], 50, 0, "", uiSettings.frameTimeMin, uiSettings.frameTimeMax, ImVec2(0, 80));
|
||||
|
||||
ImGui::Text("Camera");
|
||||
ImGui::InputFloat3("position", &example->camera.position.x, 2);
|
||||
ImGui::InputFloat3("rotation", &example->camera.rotation.x, 2);
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(200, 200), ImGuiSetCond_FirstUseEver);
|
||||
ImGui::Begin("Example settings");
|
||||
ImGui::Checkbox("Render models", &uiSettings.displayModels);
|
||||
ImGui::Checkbox("Display logos", &uiSettings.displayLogos);
|
||||
ImGui::Checkbox("Display background", &uiSettings.displayBackground);
|
||||
ImGui::Checkbox("Animate light", &uiSettings.animateLight);
|
||||
ImGui::SliderFloat("Light speed", &uiSettings.lightSpeed, 0.1f, 1.0f);
|
||||
ImGui::End();
|
||||
|
||||
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
|
||||
ImGui::ShowTestWindow();
|
||||
|
||||
// Render to generate draw buffers
|
||||
ImGui::Render();
|
||||
}
|
||||
|
||||
// Update vertex and index buffer containing the imGui elements when required
|
||||
void updateBuffers()
|
||||
{
|
||||
ImDrawData* imDrawData = ImGui::GetDrawData();
|
||||
|
||||
// Note: Alignment is done inside buffer creation
|
||||
VkDeviceSize vertexBufferSize = imDrawData->TotalVtxCount * sizeof(ImDrawVert);
|
||||
VkDeviceSize indexBufferSize = imDrawData->TotalIdxCount * sizeof(ImDrawIdx);
|
||||
|
||||
// Update buffers only if vertex or index count has been changed compared to current buffer size
|
||||
|
||||
// Vertex buffer
|
||||
if ((vertexBuffer.buffer == VK_NULL_HANDLE) || (vertexCount != imDrawData->TotalVtxCount)) {
|
||||
vertexBuffer.unmap();
|
||||
vertexBuffer.destroy();
|
||||
VK_CHECK_RESULT(device->createBuffer(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &vertexBuffer, vertexBufferSize));
|
||||
vertexCount = imDrawData->TotalVtxCount;
|
||||
vertexBuffer.unmap();
|
||||
vertexBuffer.map();
|
||||
}
|
||||
|
||||
// Index buffer
|
||||
VkDeviceSize indexSize = imDrawData->TotalIdxCount * sizeof(ImDrawIdx);
|
||||
if ((indexBuffer.buffer == VK_NULL_HANDLE) || (indexCount < imDrawData->TotalIdxCount)) {
|
||||
indexBuffer.unmap();
|
||||
indexBuffer.destroy();
|
||||
VK_CHECK_RESULT(device->createBuffer(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &indexBuffer, indexBufferSize));
|
||||
indexCount = imDrawData->TotalIdxCount;
|
||||
indexBuffer.map();
|
||||
}
|
||||
|
||||
// Upload data
|
||||
ImDrawVert* vtxDst = (ImDrawVert*)vertexBuffer.mapped;
|
||||
ImDrawIdx* idxDst = (ImDrawIdx*)indexBuffer.mapped;
|
||||
|
||||
for (int n = 0; n < imDrawData->CmdListsCount; n++) {
|
||||
const ImDrawList* cmd_list = imDrawData->CmdLists[n];
|
||||
memcpy(vtxDst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||
memcpy(idxDst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||
vtxDst += cmd_list->VtxBuffer.Size;
|
||||
idxDst += cmd_list->IdxBuffer.Size;
|
||||
}
|
||||
|
||||
// Flush to make writes visible to GPU
|
||||
vertexBuffer.flush();
|
||||
indexBuffer.flush();
|
||||
}
|
||||
|
||||
// Draw current imGui frame into a command buffer
|
||||
void drawFrame(VkCommandBuffer commandBuffer)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
|
||||
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
|
||||
// Bind vertex and index buffer
|
||||
VkDeviceSize offsets[1] = { 0 };
|
||||
vkCmdBindVertexBuffers(commandBuffer, 0, 1, &vertexBuffer.buffer, offsets);
|
||||
vkCmdBindIndexBuffer(commandBuffer, indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT16);
|
||||
|
||||
VkViewport viewport = vks::initializers::viewport(ImGui::GetIO().DisplaySize.x, ImGui::GetIO().DisplaySize.y, 0.0f, 1.0f);
|
||||
vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
|
||||
|
||||
// UI scale and translate via push constants
|
||||
pushConstBlock.scale = glm::vec2(2.0f / io.DisplaySize.x, 2.0f / io.DisplaySize.y);
|
||||
pushConstBlock.translate = glm::vec2(-1.0f);
|
||||
vkCmdPushConstants(commandBuffer, pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(PushConstBlock), &pushConstBlock);
|
||||
|
||||
// Render commands
|
||||
ImDrawData* imDrawData = ImGui::GetDrawData();
|
||||
int32_t vertexOffset = 0;
|
||||
int32_t indexOffset = 0;
|
||||
for (int32_t i = 0; i < imDrawData->CmdListsCount; i++)
|
||||
{
|
||||
const ImDrawList* cmd_list = imDrawData->CmdLists[i];
|
||||
for (int32_t j = 0; j < cmd_list->CmdBuffer.Size; j++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[j];
|
||||
VkRect2D scissorRect;
|
||||
scissorRect.offset.x = std::max((int32_t)(pcmd->ClipRect.x), 0);
|
||||
scissorRect.offset.y = std::max((int32_t)(pcmd->ClipRect.y), 0);
|
||||
scissorRect.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x);
|
||||
scissorRect.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y);
|
||||
vkCmdSetScissor(commandBuffer, 0, 1, &scissorRect);
|
||||
vkCmdDrawIndexed(commandBuffer, pcmd->ElemCount, 1, indexOffset, vertexOffset, 0);
|
||||
indexOffset += pcmd->ElemCount;
|
||||
}
|
||||
vertexOffset += cmd_list->VtxBuffer.Size;
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// VulkanExample
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
class VulkanExample : public VulkanExampleBase
|
||||
{
|
||||
public:
|
||||
ImGUI *imGui = nullptr;
|
||||
|
||||
// Vertex layout for the models
|
||||
vks::VertexLayout vertexLayout = vks::VertexLayout({
|
||||
vks::VERTEX_COMPONENT_POSITION,
|
||||
vks::VERTEX_COMPONENT_NORMAL,
|
||||
vks::VERTEX_COMPONENT_COLOR,
|
||||
});
|
||||
|
||||
struct Models {
|
||||
vks::Model models;
|
||||
vks::Model logos;
|
||||
vks::Model background;
|
||||
} models;
|
||||
|
||||
vks::Buffer uniformBufferVS;
|
||||
|
||||
struct UBOVS {
|
||||
glm::mat4 projection;
|
||||
glm::mat4 modelview;
|
||||
glm::vec4 lightPos;
|
||||
} uboVS;
|
||||
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkPipeline pipeline;
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
VkDescriptorSet descriptorSet;
|
||||
|
||||
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
|
||||
{
|
||||
title = "Vulkan Example - ImGui";
|
||||
camera.type = Camera::CameraType::lookat;
|
||||
camera.setPosition(glm::vec3(0.0f, 1.4f, -4.8f));
|
||||
camera.setRotation(glm::vec3(4.5f, -380.0f, 0.0f));
|
||||
camera.setPerspective(45.0f, (float)width / (float)height, 0.1f, 256.0f);
|
||||
}
|
||||
|
||||
~VulkanExample()
|
||||
{
|
||||
vkDestroyPipeline(device, pipeline, nullptr);
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
|
||||
models.models.destroy();
|
||||
models.background.destroy();
|
||||
models.logos.destroy();
|
||||
|
||||
uniformBufferVS.destroy();
|
||||
|
||||
delete imGui;
|
||||
}
|
||||
|
||||
void buildCommandBuffers()
|
||||
{
|
||||
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
||||
|
||||
VkClearValue clearValues[2];
|
||||
clearValues[0].color = { { 0.2f, 0.2f, 0.2f, 1.0f} };
|
||||
clearValues[1].depthStencil = { 1.0f, 0 };
|
||||
|
||||
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
|
||||
renderPassBeginInfo.renderPass = renderPass;
|
||||
renderPassBeginInfo.renderArea.offset.x = 0;
|
||||
renderPassBeginInfo.renderArea.offset.y = 0;
|
||||
renderPassBeginInfo.renderArea.extent.width = width;
|
||||
renderPassBeginInfo.renderArea.extent.height = height;
|
||||
renderPassBeginInfo.clearValueCount = 2;
|
||||
renderPassBeginInfo.pClearValues = clearValues;
|
||||
|
||||
imGui->newFrame(this, (frameCounter == 0));
|
||||
|
||||
imGui->updateBuffers();
|
||||
|
||||
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
||||
{
|
||||
// Set target frame buffer
|
||||
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
||||
|
||||
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
||||
|
||||
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
|
||||
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
||||
|
||||
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
|
||||
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||
|
||||
// Render scene
|
||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
|
||||
VkDeviceSize offsets[1] = { 0 };
|
||||
if (uiSettings.displayBackground) {
|
||||
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.background.vertices.buffer, offsets);
|
||||
vkCmdBindIndexBuffer(drawCmdBuffers[i], models.background.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
|
||||
vkCmdDrawIndexed(drawCmdBuffers[i], models.background.indexCount, 1, 0, 0, 0);
|
||||
}
|
||||
|
||||
if (uiSettings.displayModels) {
|
||||
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.models.vertices.buffer, offsets);
|
||||
vkCmdBindIndexBuffer(drawCmdBuffers[i], models.models.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
|
||||
vkCmdDrawIndexed(drawCmdBuffers[i], models.models.indexCount, 1, 0, 0, 0);
|
||||
}
|
||||
|
||||
if (uiSettings.displayLogos) {
|
||||
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.logos.vertices.buffer, offsets);
|
||||
vkCmdBindIndexBuffer(drawCmdBuffers[i], models.logos.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
|
||||
vkCmdDrawIndexed(drawCmdBuffers[i], models.logos.indexCount, 1, 0, 0, 0);
|
||||
}
|
||||
|
||||
// Render imGui
|
||||
imGui->drawFrame(drawCmdBuffers[i]);
|
||||
|
||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||
|
||||
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
||||
}
|
||||
}
|
||||
|
||||
void setupLayoutsAndDescriptors()
|
||||
{
|
||||
// descriptor pool
|
||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1)
|
||||
};
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||
|
||||
// Set layout
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
|
||||
};
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||
vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||
|
||||
// Pipeline layout
|
||||
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||
|
||||
// Descriptor set
|
||||
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBufferVS.descriptor),
|
||||
};
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
void preparePipelines()
|
||||
{
|
||||
// Rendering
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
||||
vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
||||
vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_FRONT_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE);
|
||||
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
||||
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
||||
vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
||||
vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewportState =
|
||||
vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisampleState =
|
||||
vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT);
|
||||
|
||||
std::vector<VkDynamicState> dynamicStateEnables = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR
|
||||
};
|
||||
VkPipelineDynamicStateCreateInfo dynamicState =
|
||||
vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
|
||||
|
||||
// Load shaders
|
||||
std::array<VkPipelineShaderStageCreateInfo,2> shaderStages;
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass);
|
||||
|
||||
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
||||
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
||||
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
||||
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
||||
pipelineCreateInfo.pViewportState = &viewportState;
|
||||
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
||||
pipelineCreateInfo.pDynamicState = &dynamicState;
|
||||
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||
pipelineCreateInfo.pStages = shaderStages.data();
|
||||
|
||||
std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
|
||||
vks::initializers::vertexInputBindingDescription(0, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX),
|
||||
};
|
||||
std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
|
||||
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
|
||||
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normal
|
||||
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 6), // Location 2: Color
|
||||
};
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
||||
vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
|
||||
vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data();
|
||||
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
|
||||
vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
|
||||
|
||||
pipelineCreateInfo.pVertexInputState = &vertexInputState;
|
||||
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/imgui/scene.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/imgui/scene.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
|
||||
}
|
||||
|
||||
// Prepare and initialize uniform buffer containing shader uniforms
|
||||
void prepareUniformBuffers()
|
||||
{
|
||||
// Vertex shader uniform buffer block
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&uniformBufferVS,
|
||||
sizeof(uboVS),
|
||||
&uboVS));
|
||||
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
// Vertex shader
|
||||
uboVS.projection = camera.matrices.perspective;
|
||||
uboVS.modelview = camera.matrices.view * glm::mat4();
|
||||
|
||||
// Light source
|
||||
if (uiSettings.animateLight) {
|
||||
uiSettings.lightTimer += frameTimer * uiSettings.lightSpeed;
|
||||
uboVS.lightPos.x = sin(glm::radians(uiSettings.lightTimer * 360.0f)) * 15.0f;
|
||||
uboVS.lightPos.z = cos(glm::radians(uiSettings.lightTimer * 360.0f)) * 15.0f;
|
||||
};
|
||||
|
||||
VK_CHECK_RESULT(uniformBufferVS.map());
|
||||
memcpy(uniformBufferVS.mapped, &uboVS, sizeof(uboVS));
|
||||
uniformBufferVS.unmap();
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
buildCommandBuffers();
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
void loadAssets()
|
||||
{
|
||||
models.models.loadFromFile(getAssetPath() + "models/vulkanscenemodels.dae", vertexLayout, 1.0f, vulkanDevice, queue);
|
||||
models.background.loadFromFile(getAssetPath() + "models/vulkanscenebackground.dae", vertexLayout, 1.0f, vulkanDevice, queue);
|
||||
models.logos.loadFromFile(getAssetPath() + "models/vulkanscenelogos.dae", vertexLayout, 1.0f, vulkanDevice, queue);
|
||||
}
|
||||
|
||||
void prepareImGui()
|
||||
{
|
||||
imGui = new ImGUI(this);
|
||||
imGui->init((float)width, (float)height);
|
||||
imGui->initResources(renderPass, queue);
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
loadAssets();
|
||||
prepareUniformBuffers();
|
||||
setupLayoutsAndDescriptors();
|
||||
preparePipelines();
|
||||
prepareImGui();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
|
||||
// Update imGui
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
io.DisplaySize = ImVec2((float)width, (float)height);
|
||||
io.DeltaTime = frameTimer;
|
||||
|
||||
// todo: Android touch/gamepad, different platforms
|
||||
#if defined(_WIN32)
|
||||
io.MousePos = ImVec2(mousePos.x, mousePos.y);
|
||||
io.MouseDown[0] = (((GetKeyState(VK_LBUTTON) & 0x100) != 0));
|
||||
io.MouseDown[1] = (((GetKeyState(VK_RBUTTON) & 0x100) != 0));
|
||||
#else
|
||||
#endif
|
||||
|
||||
draw();
|
||||
|
||||
if (uiSettings.animateLight)
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateUniformBuffers();
|
||||
}
|
||||
};
|
||||
|
||||
VULKAN_EXAMPLE_MAIN()
|
||||
Loading…
Add table
Add a link
Reference in a new issue