Added Vulkan examples sources!
This commit is contained in:
parent
367fda186b
commit
c91341813c
868 changed files with 514080 additions and 5584 deletions
34
android/mesh/mesh.Packaging/assets/shaders/mesh.vert
Normal file
34
android/mesh/mesh.Packaging/assets/shaders/mesh.vert
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
#version 450
|
||||
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
|
||||
layout (location = 0) in vec3 inPos;
|
||||
layout (location = 1) in vec3 inNormal;
|
||||
layout (location = 2) in vec3 inColor;
|
||||
|
||||
layout (binding = 0) uniform UBO
|
||||
{
|
||||
mat4 projection;
|
||||
mat4 model;
|
||||
vec4 lightPos;
|
||||
} ubo;
|
||||
|
||||
layout (location = 0) out vec3 outNormal;
|
||||
layout (location = 1) out vec3 outColor;
|
||||
layout (location = 2) out vec2 outUV;
|
||||
layout (location = 3) out vec3 outEyePos;
|
||||
layout (location = 4) out vec3 outLightVec;
|
||||
|
||||
void main()
|
||||
{
|
||||
outNormal = normalize(inNormal);
|
||||
outColor = inColor;
|
||||
vec4 pos = ubo.model * vec4(inPos.xyz, 1.0);
|
||||
gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
|
||||
|
||||
vec4 lPos = ubo.model * ubo.lightPos;
|
||||
|
||||
outLightVec = vec3(lPos.xyz - pos.xyz);
|
||||
outEyePos = vec3(-pos);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue