Added Vulkan examples sources!
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data/shaders/deferred/debug.frag
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data/shaders/deferred/debug.frag
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (binding = 1) uniform sampler2D samplerPosition;
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layout (binding = 2) uniform sampler2D samplerNormal;
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layout (binding = 3) uniform sampler2D samplerAlbedo;
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layout (location = 0) in vec3 inUV;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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vec3 components[3];
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components[0] = texture(samplerPosition, inUV.st).rgb;
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components[1] = texture(samplerNormal, inUV.st).rgb;
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components[2] = texture(samplerAlbedo, inUV.st).rgb;
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//components[2] = vec3(texture(samplerAlbedo, inUV.st).a);
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// Select component depending on z coordinate of quad
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highp int index = int(inUV.z);
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outFragColor.rgb = components[index];
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}
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