Added Vulkan examples sources!
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data/shaders/displacement/passthrough.tesc
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data/shaders/displacement/passthrough.tesc
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (vertices = 3) out;
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layout (location = 0) in vec3 inNormal[];
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layout (location = 1) in vec2 inTexCoord[];
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layout (location = 0) out vec3 outNormal[3];
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layout (location = 3) out vec2 oTexCoord[3];
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void main(void)
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{
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if (gl_InvocationID == 0)
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{
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gl_TessLevelInner[0] = 1.0;
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gl_TessLevelOuter[0] = 1.0;
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gl_TessLevelOuter[1] = 1.0;
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gl_TessLevelOuter[2] = 1.0;
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}
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gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
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outNormal[gl_InvocationID] = inNormal[gl_InvocationID];
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oTexCoord[gl_InvocationID] = inTexCoord[gl_InvocationID];
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}
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