Added Vulkan examples sources!

This commit is contained in:
saschawillems 2016-02-16 15:07:25 +01:00
parent 367fda186b
commit c91341813c
868 changed files with 514080 additions and 5584 deletions

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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 1) uniform sampler2D samplerColor;
layout (binding = 2) uniform UBO
{
vec4 outlineColor;
float outlineWidth;
float outline;
} ubo;
layout (location = 0) in vec2 inUV;
layout (location = 0) out vec4 outFragColor;
void main()
{
float distance = texture(samplerColor, inUV).a;
float smoothWidth = fwidth(distance);
float alpha = smoothstep(0.5 - smoothWidth, 0.5 + smoothWidth, distance);
vec3 rgb = vec3(alpha);
if (ubo.outline > 0.0)
{
float w = 1.0 - ubo.outlineWidth;
alpha = smoothstep(w - smoothWidth, w + smoothWidth, distance);
rgb += mix(vec3(alpha), ubo.outlineColor.rgb, alpha);
}
outFragColor = vec4(rgb, alpha);
}