Added Vulkan examples sources!
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37
data/shaders/geometryshader/normaldebug.geom
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data/shaders/geometryshader/normaldebug.geom
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (triangles) in;
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layout (line_strip, max_vertices = 6) out;
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layout (binding = 1) uniform UBO
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{
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mat4 projection;
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mat4 model;
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} ubo;
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layout (location = 0) in vec3 inNormal[];
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layout (location = 0) out vec3 outColor;
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void main(void)
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{
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float normalLength = 0.015;
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for(int i=0; i<gl_in.length(); i++)
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{
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vec3 pos = gl_in[i].gl_Position.xyz;
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vec3 normal = inNormal[i].xyz;
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gl_Position = ubo.projection * (ubo.model * vec4(pos, 1.0));
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outColor = vec3(1.0, 0.0, 0.0);
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EmitVertex();
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gl_Position = ubo.projection * (ubo.model * vec4(pos + normal * normalLength, 1.0));
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outColor = vec3(0.0, 0.0, 1.0);
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EmitVertex();
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EndPrimitive();
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}
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}
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