Added Vulkan examples sources!
This commit is contained in:
parent
367fda186b
commit
c91341813c
868 changed files with 514080 additions and 5584 deletions
50
data/shaders/parallax/normalmap.frag
Normal file
50
data/shaders/parallax/normalmap.frag
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
#version 450
|
||||
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
|
||||
layout (binding = 1) uniform sampler2D sColorMap;
|
||||
layout (binding = 2) uniform sampler2D sNormalHeightMap;
|
||||
|
||||
layout (binding = 3) uniform UBO
|
||||
{
|
||||
float scale;
|
||||
float bias;
|
||||
float lightRadius;
|
||||
int usePom;
|
||||
int displayNormalMap;
|
||||
} ubo;
|
||||
|
||||
layout (location = 0) in vec2 inUV;
|
||||
layout (location = 1) in vec3 inLightVec;
|
||||
layout (location = 2) in vec3 inLightVecB;
|
||||
layout (location = 3) in vec3 inSpecular;
|
||||
layout (location = 4) in vec3 inEyeVec;
|
||||
layout (location = 5) in vec3 inLightDir;
|
||||
layout (location = 6) in vec3 inViewVec;
|
||||
|
||||
layout (location = 0) out vec4 outFragColor;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec3 specularColor = vec3(0.0, 0.0, 0.0);
|
||||
|
||||
float invRadius = 1.0/ubo.lightRadius;
|
||||
float ambient = 0.5;
|
||||
|
||||
vec3 rgb, normal;
|
||||
|
||||
rgb = (ubo.displayNormalMap == 0) ? texture(sColorMap, inUV).rgb : texture(sNormalHeightMap, inUV).rgb;
|
||||
normal = normalize((texture(sNormalHeightMap, inUV).rgb - 0.5) * 2.0);
|
||||
|
||||
float distSqr = dot(inLightVecB, inLightVecB);
|
||||
vec3 lVec = inLightVecB * inversesqrt(distSqr);
|
||||
|
||||
vec3 nvViewVec = normalize(inViewVec);
|
||||
float specular = pow(clamp(dot(reflect(-nvViewVec, normal), lVec), 0.0, 1.0), 4.0);
|
||||
|
||||
float atten = clamp(1.0 - invRadius * sqrt(distSqr), 0.0, 1.0);
|
||||
float diffuse = clamp(dot(lVec, normal), 0.0, 1.0);
|
||||
|
||||
outFragColor = vec4((rgb * ambient + (diffuse * rgb + 0.5 * specular * specularColor.rgb)) * atten, 1.0);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue