Added Vulkan examples sources!

This commit is contained in:
saschawillems 2016-02-16 15:07:25 +01:00
parent 367fda186b
commit c91341813c
868 changed files with 514080 additions and 5584 deletions

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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inColor;
layout (location = 2) in vec2 inUV;
layout (location = 3) in vec3 inNormal;
layout (binding = 0) uniform UBO
{
mat4 projectionMatrix;
mat4 modelMatrix;
mat4 viewMatrix;
} ubo;
layout (location = 0) out vec3 outColor;
layout (location = 1) out vec2 outUV;
layout (location = 2) out vec3 outNormal;
void main()
{
outColor = inColor;
outUV = inUV;
outNormal = inNormal;
gl_Position = ubo.projectionMatrix * ubo.viewMatrix * ubo.modelMatrix * vec4(inPos.xyz, 1.0);
}

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#version 450
layout (location = 0 ) in vec3 inColor;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = vec4(inColor, 1.0);
}

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glslangvalidator -V base.vert -o base.vert.spv
glslangvalidator -V base.frag -o base.frag.spv
glslangvalidator -V color.frag -o color.frag.spv
glslangvalidator -V texture.frag -o texture.frag.spv
glslangvalidator -V wireframe.frag -o wireframe.frag.spv

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#version 450
layout (binding = 1) uniform sampler2D colorMap;
layout (location = 1) in vec2 inUV;
layout (location = 2) in vec3 inNormal;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = texture(colorMap, inUV);
outFragColor.rgb = inNormal;
vec3 N = normalize(inNormal);
vec3 L = normalize(vec3(2.0, 2.0, 2.0));
vec3 color = texture(colorMap, inUV).rgb;
outFragColor.rgb = vec3(clamp(max(dot(N,L), 0.0), 0.15, 1.0)) * color;
}

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#version 450
layout (location = 0 ) in vec3 inColor;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = vec4(1.0);
}

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