Added Vulkan examples sources!
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868 changed files with 514080 additions and 5584 deletions
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data/shaders/pipelines/base.vert
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data/shaders/pipelines/base.vert
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec3 inColor;
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layout (location = 2) in vec2 inUV;
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layout (location = 3) in vec3 inNormal;
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layout (binding = 0) uniform UBO
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{
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mat4 projectionMatrix;
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mat4 modelMatrix;
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mat4 viewMatrix;
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} ubo;
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layout (location = 0) out vec3 outColor;
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layout (location = 1) out vec2 outUV;
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layout (location = 2) out vec3 outNormal;
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void main()
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{
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outColor = inColor;
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outUV = inUV;
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outNormal = inNormal;
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gl_Position = ubo.projectionMatrix * ubo.viewMatrix * ubo.modelMatrix * vec4(inPos.xyz, 1.0);
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}
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data/shaders/pipelines/base.vert.spv
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data/shaders/pipelines/base.vert.spv
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data/shaders/pipelines/color.frag
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data/shaders/pipelines/color.frag
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#version 450
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layout (location = 0 ) in vec3 inColor;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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outFragColor = vec4(inColor, 1.0);
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}
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data/shaders/pipelines/color.frag.spv
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data/shaders/pipelines/color.frag.spv
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data/shaders/pipelines/generate-spriv.bat
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data/shaders/pipelines/generate-spriv.bat
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glslangvalidator -V base.vert -o base.vert.spv
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glslangvalidator -V base.frag -o base.frag.spv
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glslangvalidator -V color.frag -o color.frag.spv
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glslangvalidator -V texture.frag -o texture.frag.spv
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glslangvalidator -V wireframe.frag -o wireframe.frag.spv
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data/shaders/pipelines/texture.frag
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data/shaders/pipelines/texture.frag
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#version 450
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layout (binding = 1) uniform sampler2D colorMap;
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layout (location = 1) in vec2 inUV;
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layout (location = 2) in vec3 inNormal;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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outFragColor = texture(colorMap, inUV);
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outFragColor.rgb = inNormal;
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vec3 N = normalize(inNormal);
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vec3 L = normalize(vec3(2.0, 2.0, 2.0));
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vec3 color = texture(colorMap, inUV).rgb;
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outFragColor.rgb = vec3(clamp(max(dot(N,L), 0.0), 0.15, 1.0)) * color;
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}
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data/shaders/pipelines/texture.frag.spv
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data/shaders/pipelines/texture.frag.spv
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data/shaders/pipelines/wireframe.frag
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data/shaders/pipelines/wireframe.frag
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#version 450
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layout (location = 0 ) in vec3 inColor;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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outFragColor = vec4(1.0);
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}
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data/shaders/pipelines/wireframe.frag.spv
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data/shaders/pipelines/wireframe.frag.spv
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