Added Vulkan examples sources!
This commit is contained in:
parent
367fda186b
commit
c91341813c
868 changed files with 514080 additions and 5584 deletions
16
data/shaders/shadowmap/cubemapdisplay.frag
Normal file
16
data/shaders/shadowmap/cubemapdisplay.frag
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
#version 450
|
||||
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
|
||||
layout (binding = 1) uniform samplerCube shadowCubeMap;
|
||||
|
||||
layout (location = 0) in vec3 inUVW;
|
||||
|
||||
layout (location = 0) out vec4 outFragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
float dist = length(texture(shadowCubeMap, inUVW).rgb) * 0.005;
|
||||
outFragColor = vec4(vec3(dist), 1.0);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue