Added Vulkan examples sources!
This commit is contained in:
parent
367fda186b
commit
c91341813c
868 changed files with 514080 additions and 5584 deletions
16
data/shaders/shadowmap/offscreen.frag
Normal file
16
data/shaders/shadowmap/offscreen.frag
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
#version 450
|
||||
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
|
||||
layout (location = 0) out float outFragColor;
|
||||
|
||||
layout (location = 0) in vec4 inPos;
|
||||
layout (location = 1) in vec3 inLightPos;
|
||||
|
||||
void main()
|
||||
{
|
||||
// Store distance to light as 32 bit float value
|
||||
vec3 lightVec = inPos.xyz - inLightPos;
|
||||
outFragColor = length(lightVec);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue