Added Vulkan examples sources!

This commit is contained in:
saschawillems 2016-02-16 15:07:25 +01:00
parent 367fda186b
commit c91341813c
868 changed files with 514080 additions and 5584 deletions

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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (location = 0) out vec4 outPos;
layout (location = 1) out vec3 outLightPos;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 view;
mat4 model;
vec4 lightPos;
} ubo;
layout(push_constant) uniform PushConsts
{
mat4 view;
} pushConsts;
void main()
{
gl_Position = ubo.projection * pushConsts.view * ubo.model * vec4(inPos, 1.0);
outPos = vec4(inPos, 1.0);
outLightPos = ubo.lightPos.xyz;
}