Added Vulkan examples sources!
This commit is contained in:
parent
367fda186b
commit
c91341813c
868 changed files with 514080 additions and 5584 deletions
22
data/shaders/vulkanscene/logo.frag
Normal file
22
data/shaders/vulkanscene/logo.frag
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
#version 450
|
||||
|
||||
layout (location = 0) in vec2 inUV;
|
||||
layout (location = 1) in vec3 inNormal;
|
||||
layout (location = 2) in vec3 inColor;
|
||||
layout (location = 3) in vec3 inEyePos;
|
||||
layout (location = 4) in vec3 inLightVec;
|
||||
|
||||
layout (location = 0) out vec4 outFragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 Eye = normalize(-inEyePos);
|
||||
vec3 Reflected = normalize(reflect(-inLightVec, inNormal));
|
||||
|
||||
vec4 diff = vec4(inColor, 1.0) * max(dot(inNormal, inLightVec), 0.0);
|
||||
float shininess = 0.0;
|
||||
vec4 spec = vec4(1.0, 1.0, 1.0, 1.0) * pow(max(dot(Reflected, Eye), 0.0), 2.5) * shininess;
|
||||
|
||||
outFragColor = diff + spec;
|
||||
outFragColor.a = 1.0;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue