Added Vulkan examples sources!
This commit is contained in:
parent
367fda186b
commit
c91341813c
868 changed files with 514080 additions and 5584 deletions
670
vulkanscene/vulkanscene.cpp
Normal file
670
vulkanscene/vulkanscene.cpp
Normal file
|
|
@ -0,0 +1,670 @@
|
|||
/*
|
||||
* Vulkan Demo Scene
|
||||
*
|
||||
* Don't take this a an example, it's more of a personal playground
|
||||
*
|
||||
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
|
||||
*
|
||||
* Note : Different license than the other examples!
|
||||
*
|
||||
* This code is licensed under the Mozilla Public License Version 2.0 (http://opensource.org/licenses/MPL-2.0)
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
#include <vector>
|
||||
|
||||
#define GLM_FORCE_RADIANS
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/matrix_inverse.hpp>
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
|
||||
#define VERTEX_BUFFER_BIND_ID 0
|
||||
//#define USE_GLSL
|
||||
#define ENABLE_VALIDATION false
|
||||
|
||||
class VulkanExample : public VulkanExampleBase
|
||||
{
|
||||
public:
|
||||
|
||||
struct DemoMeshes
|
||||
{
|
||||
std::vector<std::string> names{ "logos", "background", "models", "skybox" };
|
||||
VkPipelineVertexInputStateCreateInfo inputState;
|
||||
std::vector<VkVertexInputBindingDescription> bindingDescriptions;
|
||||
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
|
||||
VkPipeline pipeline;
|
||||
VulkanMeshLoader* logos;
|
||||
VulkanMeshLoader* background;
|
||||
VulkanMeshLoader* models;
|
||||
VulkanMeshLoader* skybox;
|
||||
} demoMeshes;
|
||||
std::vector<VulkanMeshLoader*> meshes;
|
||||
|
||||
struct {
|
||||
vkTools::UniformData meshVS;
|
||||
} uniformData;
|
||||
|
||||
struct {
|
||||
glm::mat4 projection;
|
||||
glm::mat4 model;
|
||||
glm::mat4 normal;
|
||||
glm::mat4 view;
|
||||
glm::vec4 lightPos;
|
||||
} uboVS;
|
||||
|
||||
struct
|
||||
{
|
||||
vkTools::VulkanTexture skybox;
|
||||
} textures;
|
||||
|
||||
struct {
|
||||
VkPipeline logos;
|
||||
VkPipeline models;
|
||||
VkPipeline skybox;
|
||||
} pipelines;
|
||||
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkDescriptorSet descriptorSet;
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
|
||||
glm::vec4 lightPos = glm::vec4(1.0f, 2.0f, 0.0f, 0.0f);
|
||||
|
||||
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
|
||||
{
|
||||
width = 1280;
|
||||
height = 720;
|
||||
zoom = -3.75f;
|
||||
rotationSpeed = 0.5f;
|
||||
rotation = glm::vec3(15.0f, 0.f, 0.0f);
|
||||
title = "Vulkan Demo Scene - © 2016 by Sascha Willems";
|
||||
}
|
||||
|
||||
~VulkanExample()
|
||||
{
|
||||
// Clean up used Vulkan resources
|
||||
// Note : Inherited destructor cleans up resources stored in base class
|
||||
vkDestroyPipeline(device, pipelines.logos, nullptr);
|
||||
vkDestroyPipeline(device, pipelines.models, nullptr);
|
||||
vkDestroyPipeline(device, pipelines.skybox, nullptr);
|
||||
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
|
||||
vkTools::destroyUniformData(device, &uniformData.meshVS);
|
||||
|
||||
for (auto& mesh : meshes)
|
||||
{
|
||||
vkDestroyBuffer(device, mesh->vertexBuffer.buf, nullptr);
|
||||
vkFreeMemory(device, mesh->vertexBuffer.mem, nullptr);
|
||||
|
||||
vkDestroyBuffer(device, mesh->indexBuffer.buf, nullptr);
|
||||
vkFreeMemory(device, mesh->indexBuffer.mem, nullptr);
|
||||
}
|
||||
|
||||
textureLoader->destroyTexture(textures.skybox);
|
||||
}
|
||||
|
||||
void loadTextures()
|
||||
{
|
||||
textureLoader->loadCubemap(
|
||||
"./../data/textures/cubemap_vulkan.ktx",
|
||||
VK_FORMAT_R8G8B8A8_UNORM,
|
||||
&textures.skybox);
|
||||
}
|
||||
|
||||
void buildCommandBuffers()
|
||||
{
|
||||
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
||||
|
||||
VkClearValue clearValues[2];
|
||||
clearValues[0].color = defaultClearColor;
|
||||
clearValues[1].depthStencil = { 1.0f, 0 };
|
||||
|
||||
VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
|
||||
renderPassBeginInfo.renderPass = renderPass;
|
||||
renderPassBeginInfo.renderArea.offset.x = 0;
|
||||
renderPassBeginInfo.renderArea.offset.y = 0;
|
||||
renderPassBeginInfo.renderArea.extent.width = width;
|
||||
renderPassBeginInfo.renderArea.extent.height = height;
|
||||
renderPassBeginInfo.clearValueCount = 2;
|
||||
renderPassBeginInfo.pClearValues = clearValues;
|
||||
|
||||
VkResult err;
|
||||
|
||||
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
||||
{
|
||||
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
||||
|
||||
err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
|
||||
assert(!err);
|
||||
|
||||
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
VkViewport viewport = vkTools::initializers::viewport(
|
||||
(float)width,
|
||||
(float)height,
|
||||
0.0f,
|
||||
1.0f);
|
||||
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
||||
|
||||
VkRect2D scissor = vkTools::initializers::rect2D(
|
||||
width,
|
||||
height,
|
||||
0,
|
||||
0);
|
||||
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||
|
||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
||||
|
||||
VkDeviceSize offsets[1] = { 0 };
|
||||
for (auto& mesh : meshes)
|
||||
{
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, mesh->pipeline);
|
||||
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &mesh->vertexBuffer.buf, offsets);
|
||||
vkCmdBindIndexBuffer(drawCmdBuffers[i], mesh->indexBuffer.buf, 0, VK_INDEX_TYPE_UINT32);
|
||||
vkCmdDrawIndexed(drawCmdBuffers[i], mesh->indexBuffer.count, 1, 0, 0, 0);
|
||||
}
|
||||
|
||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||
|
||||
VkImageMemoryBarrier prePresentBarrier = vkTools::prePresentBarrier(swapChain.buffers[i].image);
|
||||
vkCmdPipelineBarrier(
|
||||
drawCmdBuffers[i],
|
||||
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_FLAGS_NONE,
|
||||
0, nullptr,
|
||||
0, nullptr,
|
||||
1, &prePresentBarrier);
|
||||
|
||||
err = vkEndCommandBuffer(drawCmdBuffers[i]);
|
||||
assert(!err);
|
||||
}
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VkResult err;
|
||||
VkSemaphore presentCompleteSemaphore;
|
||||
VkSemaphoreCreateInfo presentCompleteSemaphoreCreateInfo =
|
||||
vkTools::initializers::semaphoreCreateInfo(VK_FENCE_CREATE_SIGNALED_BIT);
|
||||
|
||||
err = vkCreateSemaphore(device, &presentCompleteSemaphoreCreateInfo, nullptr, &presentCompleteSemaphore);
|
||||
assert(!err);
|
||||
|
||||
// Get next image in the swap chain (back/front buffer)
|
||||
err = swapChain.acquireNextImage(presentCompleteSemaphore, ¤tBuffer);
|
||||
assert(!err);
|
||||
|
||||
VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
|
||||
submitInfo.waitSemaphoreCount = 1;
|
||||
submitInfo.pWaitSemaphores = &presentCompleteSemaphore;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
|
||||
// Submit draw command buffer
|
||||
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
||||
assert(!err);
|
||||
|
||||
err = swapChain.queuePresent(queue, currentBuffer);
|
||||
assert(!err);
|
||||
|
||||
vkDestroySemaphore(device, presentCompleteSemaphore, nullptr);
|
||||
|
||||
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
|
||||
|
||||
err = vkQueueWaitIdle(queue);
|
||||
assert(!err);
|
||||
}
|
||||
|
||||
void prepareVertices()
|
||||
{
|
||||
struct Vertex {
|
||||
float pos[3];
|
||||
float normal[3];
|
||||
float uv[2];
|
||||
float color[3];
|
||||
};
|
||||
|
||||
// Load meshes for demos scene
|
||||
demoMeshes.logos = new VulkanMeshLoader();
|
||||
demoMeshes.logos->LoadMesh("../data/models/vulkanscenelogos.dae");
|
||||
demoMeshes.background = new VulkanMeshLoader();
|
||||
demoMeshes.background->LoadMesh("../data/models/vulkanscenebackground.dae");
|
||||
demoMeshes.models = new VulkanMeshLoader();
|
||||
demoMeshes.models->LoadMesh("../data/models/vulkanscenemodels.dae");
|
||||
demoMeshes.skybox = new VulkanMeshLoader();
|
||||
demoMeshes.skybox->LoadMesh("../data/models/cube.obj");
|
||||
|
||||
std::vector<VulkanMeshLoader*> meshList;
|
||||
meshList.push_back(demoMeshes.skybox); // skybox first because of depth writes
|
||||
meshList.push_back(demoMeshes.logos);
|
||||
meshList.push_back(demoMeshes.background);
|
||||
meshList.push_back(demoMeshes.models);
|
||||
|
||||
VkMemoryAllocateInfo memAlloc = vkTools::initializers::memoryAllocateInfo();
|
||||
VkMemoryRequirements memReqs;
|
||||
|
||||
// todo : Use mesh function for loading
|
||||
float scale = 1.0f;
|
||||
for (auto& mesh : meshList)
|
||||
{
|
||||
// Generate vertex buffer (pos, normal, uv, color)
|
||||
std::vector<Vertex> vertexBuffer;
|
||||
for (int m = 0; m < mesh->m_Entries.size(); m++)
|
||||
{
|
||||
for (int i = 0; i < mesh->m_Entries[m].Vertices.size(); i++) {
|
||||
glm::vec3 pos = mesh->m_Entries[m].Vertices[i].m_pos * scale;
|
||||
glm::vec3 normal = mesh->m_Entries[m].Vertices[i].m_normal;
|
||||
glm::vec2 uv = mesh->m_Entries[m].Vertices[i].m_tex;
|
||||
glm::vec3 col = mesh->m_Entries[m].Vertices[i].m_color;
|
||||
Vertex vert = {
|
||||
{ pos.x, pos.y, pos.z },
|
||||
{ normal.x, -normal.y, normal.z },
|
||||
{ uv.s, uv.t },
|
||||
{ col.r, col.g, col.b }
|
||||
};
|
||||
|
||||
// Offset Vulkan meshes
|
||||
// todo : center before export
|
||||
if (mesh != demoMeshes.skybox)
|
||||
{
|
||||
vert.pos[1] += 1.15f;
|
||||
}
|
||||
|
||||
vertexBuffer.push_back(vert);
|
||||
}
|
||||
}
|
||||
createBuffer(
|
||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
||||
vertexBuffer.size() * sizeof(Vertex),
|
||||
vertexBuffer.data(),
|
||||
&mesh->vertexBuffer.buf,
|
||||
&mesh->vertexBuffer.mem);
|
||||
|
||||
uint32_t vertexBufferSize = vertexBuffer.size() * sizeof(Vertex);
|
||||
|
||||
std::vector<uint32_t> indexBuffer;
|
||||
for (int m = 0; m < mesh->m_Entries.size(); m++)
|
||||
{
|
||||
int indexBase = indexBuffer.size();
|
||||
for (int i = 0; i < mesh->m_Entries[m].Indices.size(); i++) {
|
||||
indexBuffer.push_back(mesh->m_Entries[m].Indices[i] + indexBase);
|
||||
}
|
||||
}
|
||||
createBuffer(
|
||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
||||
indexBuffer.size() * sizeof(uint32_t),
|
||||
indexBuffer.data(),
|
||||
&mesh->indexBuffer.buf,
|
||||
&mesh->indexBuffer.mem);
|
||||
mesh->indexBuffer.count = indexBuffer.size();
|
||||
|
||||
meshes.push_back(mesh);
|
||||
}
|
||||
|
||||
// Binding description
|
||||
demoMeshes.bindingDescriptions.resize(1);
|
||||
demoMeshes.bindingDescriptions[0] =
|
||||
vkTools::initializers::vertexInputBindingDescription(
|
||||
VERTEX_BUFFER_BIND_ID,
|
||||
sizeof(Vertex),
|
||||
VK_VERTEX_INPUT_RATE_VERTEX);
|
||||
|
||||
// Attribute descriptions
|
||||
// Location 0 : Position
|
||||
demoMeshes.attributeDescriptions.resize(4);
|
||||
demoMeshes.attributeDescriptions[0] =
|
||||
vkTools::initializers::vertexInputAttributeDescription(
|
||||
VERTEX_BUFFER_BIND_ID,
|
||||
0,
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
0);
|
||||
// Location 1 : Normal
|
||||
demoMeshes.attributeDescriptions[1] =
|
||||
vkTools::initializers::vertexInputAttributeDescription(
|
||||
VERTEX_BUFFER_BIND_ID,
|
||||
1,
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
sizeof(float) * 3);
|
||||
// Location 2 : Texture coordinates
|
||||
demoMeshes.attributeDescriptions[2] =
|
||||
vkTools::initializers::vertexInputAttributeDescription(
|
||||
VERTEX_BUFFER_BIND_ID,
|
||||
2,
|
||||
VK_FORMAT_R32G32_SFLOAT,
|
||||
sizeof(float) * 6);
|
||||
// Location 3 : Color
|
||||
demoMeshes.attributeDescriptions[3] =
|
||||
vkTools::initializers::vertexInputAttributeDescription(
|
||||
VERTEX_BUFFER_BIND_ID,
|
||||
3,
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
sizeof(float) * 8);
|
||||
|
||||
demoMeshes.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
|
||||
demoMeshes.inputState.vertexBindingDescriptionCount = demoMeshes.bindingDescriptions.size();
|
||||
demoMeshes.inputState.pVertexBindingDescriptions = demoMeshes.bindingDescriptions.data();
|
||||
demoMeshes.inputState.vertexAttributeDescriptionCount = demoMeshes.attributeDescriptions.size();
|
||||
demoMeshes.inputState.pVertexAttributeDescriptions = demoMeshes.attributeDescriptions.data();
|
||||
}
|
||||
|
||||
void setupDescriptorPool()
|
||||
{
|
||||
// Example uses one ubo and one image sampler
|
||||
std::vector<VkDescriptorPoolSize> poolSizes =
|
||||
{
|
||||
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
|
||||
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1)
|
||||
};
|
||||
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
||||
vkTools::initializers::descriptorPoolCreateInfo(
|
||||
poolSizes.size(),
|
||||
poolSizes.data(),
|
||||
2);
|
||||
|
||||
VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
|
||||
assert(!vkRes);
|
||||
}
|
||||
|
||||
void setupDescriptorSetLayout()
|
||||
{
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
|
||||
{
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vkTools::initializers::descriptorSetLayoutBinding(
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
VK_SHADER_STAGE_VERTEX_BIT,
|
||||
0),
|
||||
// Binding 1 : Fragment shader color map image sampler
|
||||
vkTools::initializers::descriptorSetLayoutBinding(
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
1)
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||
vkTools::initializers::descriptorSetLayoutCreateInfo(
|
||||
setLayoutBindings.data(),
|
||||
setLayoutBindings.size());
|
||||
|
||||
VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
|
||||
assert(!err);
|
||||
|
||||
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
||||
vkTools::initializers::pipelineLayoutCreateInfo(
|
||||
&descriptorSetLayout,
|
||||
1);
|
||||
|
||||
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout);
|
||||
assert(!err);
|
||||
}
|
||||
|
||||
void setupDescriptorSet()
|
||||
{
|
||||
VkDescriptorSetAllocateInfo allocInfo =
|
||||
vkTools::initializers::descriptorSetAllocateInfo(
|
||||
descriptorPool,
|
||||
&descriptorSetLayout,
|
||||
1);
|
||||
|
||||
VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet);
|
||||
assert(!vkRes);
|
||||
|
||||
// Cube map image descriptor
|
||||
VkDescriptorImageInfo texDescriptorCubeMap =
|
||||
vkTools::initializers::descriptorImageInfo(
|
||||
textures.skybox.sampler,
|
||||
textures.skybox.view,
|
||||
VK_IMAGE_LAYOUT_GENERAL);
|
||||
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
|
||||
{
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vkTools::initializers::writeDescriptorSet(
|
||||
descriptorSet,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
0,
|
||||
&uniformData.meshVS.descriptor),
|
||||
// Binding 1 : Fragment shader image sampler
|
||||
vkTools::initializers::writeDescriptorSet(
|
||||
descriptorSet,
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
1,
|
||||
&texDescriptorCubeMap)
|
||||
};
|
||||
|
||||
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
||||
}
|
||||
|
||||
void preparePipelines()
|
||||
{
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
||||
vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
|
||||
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
||||
0,
|
||||
VK_FALSE);
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
||||
vkTools::initializers::pipelineRasterizationStateCreateInfo(
|
||||
VK_POLYGON_MODE_FILL,
|
||||
VK_CULL_MODE_BACK_BIT,
|
||||
VK_FRONT_FACE_CLOCKWISE,
|
||||
0);
|
||||
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
||||
vkTools::initializers::pipelineColorBlendAttachmentState(
|
||||
0xf,
|
||||
VK_FALSE);
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
||||
vkTools::initializers::pipelineColorBlendStateCreateInfo(
|
||||
1,
|
||||
&blendAttachmentState);
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
||||
vkTools::initializers::pipelineDepthStencilStateCreateInfo(
|
||||
VK_TRUE,
|
||||
VK_TRUE,
|
||||
VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewportState =
|
||||
vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisampleState =
|
||||
vkTools::initializers::pipelineMultisampleStateCreateInfo(
|
||||
VK_SAMPLE_COUNT_1_BIT,
|
||||
0);
|
||||
|
||||
std::vector<VkDynamicState> dynamicStateEnables = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR
|
||||
};
|
||||
VkPipelineDynamicStateCreateInfo dynamicState =
|
||||
vkTools::initializers::pipelineDynamicStateCreateInfo(
|
||||
dynamicStateEnables.data(),
|
||||
dynamicStateEnables.size(),
|
||||
0);
|
||||
|
||||
// Pipeline for the meshes (armadillo, bunny, etc.)
|
||||
// Load shaders
|
||||
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
||||
#ifdef USE_GLSL
|
||||
shaderStages[0] = loadShaderGLSL("./../data/shaders/vulkanscene/mesh.vert", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShaderGLSL("./../data/shaders/vulkanscene/mesh.frag", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
#else
|
||||
shaderStages[0] = loadShader("./../data/shaders/vulkanscene/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader("./../data/shaders/vulkanscene/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
#endif
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||
vkTools::initializers::pipelineCreateInfo(
|
||||
pipelineLayout,
|
||||
renderPass,
|
||||
0);
|
||||
|
||||
pipelineCreateInfo.pVertexInputState = &demoMeshes.inputState;
|
||||
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
||||
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
||||
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
||||
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
||||
pipelineCreateInfo.pViewportState = &viewportState;
|
||||
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
||||
pipelineCreateInfo.pDynamicState = &dynamicState;
|
||||
pipelineCreateInfo.stageCount = shaderStages.size();
|
||||
pipelineCreateInfo.pStages = shaderStages.data();
|
||||
|
||||
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.models);
|
||||
assert(!err);
|
||||
|
||||
// Pipeline for the logos
|
||||
#ifdef USE_GLSL
|
||||
shaderStages[0] = loadShaderGLSL("./../data/shaders/vulkanscene/logo.vert", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShaderGLSL("./../data/shaders/vulkanscene/logo.frag", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
#else
|
||||
shaderStages[0] = loadShader("./../data/shaders/vulkanscene/logo.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader("./../data/shaders/vulkanscene/logo.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
#endif
|
||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.logos);
|
||||
assert(!err);
|
||||
|
||||
// Pipeline for the sky sphere (todo)
|
||||
rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT; // Inverted culling
|
||||
depthStencilState.depthWriteEnable = VK_FALSE; // No depth writes
|
||||
#ifdef USE_GLSL
|
||||
shaderStages[0] = loadShaderGLSL("./../data/shaders/vulkanscene/skybox.vert", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShaderGLSL("./../data/shaders/vulkanscene/skybox.frag", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
#else
|
||||
shaderStages[0] = loadShader("./../data/shaders/vulkanscene/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader("./../data/shaders/vulkanscene/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
#endif
|
||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skybox);
|
||||
assert(!err);
|
||||
|
||||
// Assign pipelines
|
||||
demoMeshes.logos->pipeline = pipelines.logos;
|
||||
demoMeshes.models->pipeline = pipelines.models;
|
||||
demoMeshes.background->pipeline = pipelines.models;
|
||||
demoMeshes.skybox->pipeline = pipelines.skybox;
|
||||
}
|
||||
|
||||
// Prepare and initialize uniform buffer containing shader uniforms
|
||||
void prepareUniformBuffers()
|
||||
{
|
||||
// Vertex shader uniform buffer block
|
||||
createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
sizeof(uboVS),
|
||||
&uboVS,
|
||||
&uniformData.meshVS.buffer,
|
||||
&uniformData.meshVS.memory,
|
||||
&uniformData.meshVS.descriptor);
|
||||
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
uboVS.projection = glm::perspective(deg_to_rad(60.0f), (float)width / (float)height, 0.1f, 256.0f);
|
||||
|
||||
uboVS.view = glm::lookAt(
|
||||
glm::vec3(0, 0, -zoom),
|
||||
glm::vec3(0, 0, 0),
|
||||
glm::vec3(0, 1, 0)
|
||||
);
|
||||
|
||||
uboVS.model = glm::mat4();
|
||||
uboVS.model = glm::rotate(uboVS.model, deg_to_rad(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
uboVS.model = glm::rotate(uboVS.model, deg_to_rad(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
uboVS.model = glm::rotate(uboVS.model, deg_to_rad(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
|
||||
uboVS.normal = glm::inverseTranspose(uboVS.view * uboVS.model);
|
||||
|
||||
uboVS.lightPos = lightPos;
|
||||
|
||||
uint8_t *pData;
|
||||
VkResult err = vkMapMemory(device, uniformData.meshVS.memory, 0, sizeof(uboVS), 0, (void **)&pData);
|
||||
assert(!err);
|
||||
memcpy(pData, &uboVS, sizeof(uboVS));
|
||||
vkUnmapMemory(device, uniformData.meshVS.memory);
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
loadTextures();
|
||||
prepareVertices();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptorSetLayout();
|
||||
preparePipelines();
|
||||
setupDescriptorPool();
|
||||
setupDescriptorSet();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
vkDeviceWaitIdle(device);
|
||||
draw();
|
||||
vkDeviceWaitIdle(device);
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
VulkanExample *vulkanExample;
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
{
|
||||
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
static void handleEvent(const xcb_generic_event_t *event)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
{
|
||||
vulkanExample->handleEvent(event);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
|
||||
#else
|
||||
int main(const int argc, const char *argv[])
|
||||
#endif
|
||||
{
|
||||
vulkanExample = new VulkanExample();
|
||||
#ifdef _WIN32
|
||||
vulkanExample->setupWindow(hInstance, WndProc);
|
||||
#else
|
||||
vulkanExample->setupWindow();
|
||||
#endif
|
||||
vulkanExample->initSwapchain();
|
||||
vulkanExample->prepare();
|
||||
vulkanExample->renderLoop();
|
||||
delete(vulkanExample);
|
||||
return 0;
|
||||
}
|
||||
77
vulkanscene/vulkanscene.vcxproj
Normal file
77
vulkanscene/vulkanscene.vcxproj
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\base\vulkandebug.cpp" />
|
||||
<ClCompile Include="..\base\vulkanexamplebase.cpp" />
|
||||
<ClCompile Include="..\base\vulkantools.cpp" />
|
||||
<ClCompile Include="vulkanScene.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\base\vulkandebug.h" />
|
||||
<ClInclude Include="..\base\vulkanexamplebase.h" />
|
||||
<ClInclude Include="..\base\vulkantools.h" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{A986C70B-C88A-4F07-BCFC-AAE795EE0755}</ProjectGuid>
|
||||
<RootNamespace>vulkanScene</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)\bin\</OutDir>
|
||||
<IntDir>$(SolutionDir)\bin\intermediate\$(ProjectName)\$(ConfigurationName)</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<OutDir>$(SolutionDir)\bin\</OutDir>
|
||||
<IntDir>$(SolutionDir)\bin\intermediate\$(ProjectName)\$(ConfigurationName)</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\base;..\external\glm;..\external\gli;..\external\assimp;..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;VK_PROTOTYPES;VK_USE_PLATFORM_WIN32_KHR;_USE_MATH_DEFINES;NOMINMAX</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<OpenMPSupport>true</OpenMPSupport>
|
||||
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>..\libs\vulkan\vulkan-1.lib;..\libs\assimp\assimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<SubSystem>Console</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;VK_PROTOTYPES;VK_USE_PLATFORM_WIN32_KHR;_USE_MATH_DEFINES;NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\base;..\external\glm;..\external\gli;..\external\assimp;..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>..\libs\vulkan\vulkan-1.lib;..\libs\assimp\assimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
42
vulkanscene/vulkanscene.vcxproj.filters
Normal file
42
vulkanscene/vulkanscene.vcxproj.filters
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="vulkanScene.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\base\vulkandebug.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\base\vulkanexamplebase.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\base\vulkantools.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\base\vulkandebug.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\base\vulkanexamplebase.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\base\vulkantools.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Loading…
Add table
Add a link
Reference in a new issue