Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
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1043 changed files with 1207 additions and 1201 deletions
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@ -60,6 +60,7 @@
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#endif
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const std::string getAssetPath();
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const std::string getShadersPath();
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namespace vks
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{
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@ -113,7 +114,7 @@ namespace vks
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void exitFatal(std::string message, int32_t exitCode);
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void exitFatal(std::string message, VkResult resultCode);
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// Load a SPIR-V shader (binary)
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// Load a SPIR-V shader (binary)
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#if defined(__ANDROID__)
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VkShaderModule loadShader(AAssetManager* assetManager, const char *fileName, VkDevice device);
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#else
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