Move shaders into glsl and hlsl directories

Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
This commit is contained in:
Ben Clayton 2020-05-29 16:08:53 +01:00
parent cac1d2e850
commit ca884587a4
1043 changed files with 1207 additions and 1201 deletions

View file

@ -60,6 +60,7 @@
#endif
const std::string getAssetPath();
const std::string getShadersPath();
namespace vks
{
@ -113,7 +114,7 @@ namespace vks
void exitFatal(std::string message, int32_t exitCode);
void exitFatal(std::string message, VkResult resultCode);
// Load a SPIR-V shader (binary)
// Load a SPIR-V shader (binary)
#if defined(__ANDROID__)
VkShaderModule loadShader(AAssetManager* assetManager, const char *fileName, VkDevice device);
#else