Move shaders into glsl and hlsl directories

Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
This commit is contained in:
Ben Clayton 2020-05-29 16:08:53 +01:00
parent cac1d2e850
commit ca884587a4
1043 changed files with 1207 additions and 1201 deletions

View file

@ -1,32 +0,0 @@
#version 450
layout (location = 0) in vec4 inPos;
layout (location = 1) in vec4 inVel;
layout (location = 0) out float outGradientPos;
layout (binding = 2) uniform UBO
{
mat4 projection;
mat4 modelview;
vec2 screendim;
} ubo;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
void main ()
{
const float spriteSize = 0.005 * inPos.w; // Point size influenced by mass (stored in inPos.w);
vec4 eyePos = ubo.modelview * vec4(inPos.x, inPos.y, inPos.z, 1.0);
vec4 projectedCorner = ubo.projection * vec4(0.5 * spriteSize, 0.5 * spriteSize, eyePos.z, eyePos.w);
gl_PointSize = clamp(ubo.screendim.x * projectedCorner.x / projectedCorner.w, 1.0, 128.0);
gl_Position = ubo.projection * eyePos;
outGradientPos = inVel.w;
}