Move shaders into glsl and hlsl directories

Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
This commit is contained in:
Ben Clayton 2020-05-29 16:08:53 +01:00
parent cac1d2e850
commit ca884587a4
1043 changed files with 1207 additions and 1201 deletions

View file

@ -1,26 +0,0 @@
#version 450
layout (binding = 1) uniform sampler2D samplerPosition;
layout (binding = 2) uniform sampler2D samplerNormal;
layout (binding = 3) uniform sampler2D samplerAlbedo;
layout (binding = 5) uniform sampler2DArray samplerDepth;
layout (location = 0) in vec3 inUV;
layout (location = 0) out vec4 outFragColor;
float LinearizeDepth(float depth)
{
float n = 0.1; // camera z near
float f = 64.0; // camera z far
float z = depth;
return (2.0 * n) / (f + n - z * (f - n));
}
void main()
{
// Display depth from light's point-of-view
// inUV.w = number of light source
float depth = texture(samplerDepth, vec3(inUV)).r;
outFragColor = vec4(vec3(1.0 - LinearizeDepth(depth)), 0.0);
}