Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
This commit is contained in:
parent
cac1d2e850
commit
ca884587a4
1043 changed files with 1207 additions and 1201 deletions
|
|
@ -1,26 +0,0 @@
|
|||
#version 450
|
||||
|
||||
layout (location = 0) in vec3 inPos;
|
||||
layout (location = 1) in vec2 inUV;
|
||||
layout (location = 2) in int inTextureIndex;
|
||||
|
||||
layout (binding = 0) uniform Matrices
|
||||
{
|
||||
mat4 projection;
|
||||
mat4 view;
|
||||
mat4 model;
|
||||
} matrices;
|
||||
|
||||
layout (location = 0) out vec2 outUV;
|
||||
layout (location = 1) flat out int outTexIndex;
|
||||
|
||||
void main()
|
||||
{
|
||||
outUV = inUV;
|
||||
outTexIndex = 0;
|
||||
outTexIndex = inTextureIndex;
|
||||
outTexIndex = gl_InstanceIndex;
|
||||
vec4 pos = vec4(inPos, 1.0f);
|
||||
pos.y += gl_InstanceIndex;
|
||||
gl_Position = matrices.projection * matrices.view * matrices.model * pos;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue