Move shaders into glsl and hlsl directories

Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
This commit is contained in:
Ben Clayton 2020-05-29 16:08:53 +01:00
parent cac1d2e850
commit ca884587a4
1043 changed files with 1207 additions and 1201 deletions

View file

@ -1,31 +0,0 @@
#version 450
layout (location = 0) in vec4 inPos;
layout (location = 1) in vec3 inNormal;
layout (location = 2) in vec3 inColor;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 model;
mat4 normal;
mat4 view;
vec3 lightpos;
} ubo;
layout (location = 0) out vec3 outNormal;
layout (location = 1) out vec3 outColor;
layout (location = 2) out vec3 outEyePos;
layout (location = 3) out vec3 outLightVec;
void main()
{
outNormal = normalize(mat3(ubo.normal) * inNormal);
outColor = inColor;
mat4 modelView = ubo.view * ubo.model;
vec4 pos = modelView * inPos;
outEyePos = vec3(modelView * pos);
vec4 lightPos = vec4(ubo.lightpos, 1.0) * modelView;
outLightVec = normalize(lightPos.xyz - outEyePos);
gl_Position = ubo.projection * pos;
}