Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
This commit is contained in:
parent
cac1d2e850
commit
ca884587a4
1043 changed files with 1207 additions and 1201 deletions
25
data/shaders/glsl/base/uioverlay.vert
Normal file
25
data/shaders/glsl/base/uioverlay.vert
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
#version 450
|
||||
|
||||
layout (location = 0) in vec2 inPos;
|
||||
layout (location = 1) in vec2 inUV;
|
||||
layout (location = 2) in vec4 inColor;
|
||||
|
||||
layout (push_constant) uniform PushConstants {
|
||||
vec2 scale;
|
||||
vec2 translate;
|
||||
} pushConstants;
|
||||
|
||||
layout (location = 0) out vec2 outUV;
|
||||
layout (location = 1) out vec4 outColor;
|
||||
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
void main()
|
||||
{
|
||||
outUV = inUV;
|
||||
outColor = inColor;
|
||||
gl_Position = vec4(inPos * pushConstants.scale + pushConstants.translate, 0.0, 1.0);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue