Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
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1043 changed files with 1207 additions and 1201 deletions
32
data/shaders/glsl/computeheadless/headless.comp
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32
data/shaders/glsl/computeheadless/headless.comp
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@ -0,0 +1,32 @@
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#version 450
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layout(binding = 0) buffer Pos {
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uint values[ ];
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};
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layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout (constant_id = 0) const uint BUFFER_ELEMENTS = 32;
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uint fibonacci(uint n) {
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if(n <= 1){
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return n;
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}
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uint curr = 1;
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uint prev = 1;
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for(uint i = 2; i < n; ++i) {
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uint temp = curr;
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curr += prev;
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prev = temp;
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}
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return curr;
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}
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void main()
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{
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uint index = gl_GlobalInvocationID.x;
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if (index >= BUFFER_ELEMENTS)
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return;
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values[index] = fibonacci(values[index]);
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}
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BIN
data/shaders/glsl/computeheadless/headless.comp.spv
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BIN
data/shaders/glsl/computeheadless/headless.comp.spv
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