Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
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1043 changed files with 1207 additions and 1201 deletions
38
data/shaders/glsl/offscreen/mirror.frag
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data/shaders/glsl/offscreen/mirror.frag
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#version 450
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layout (binding = 1) uniform sampler2D samplerColor;
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layout (location = 0) in vec2 inUV;
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layout (location = 1) in vec4 inPos;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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vec4 tmp = vec4(1.0 / inPos.w);
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vec4 projCoord = inPos * tmp;
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// Scale and bias
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projCoord += vec4(1.0);
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projCoord *= vec4(0.5);
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// Slow single pass blur
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// For demonstration purposes only
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const float blurSize = 1.0 / 512.0;
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outFragColor = vec4(vec3(0.0), 1.);
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if (gl_FrontFacing)
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{
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// Only render mirrored scene on front facing (upper) side of mirror surface
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vec4 reflection = vec4(0.0);
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for (int x = -3; x <= 3; x++)
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{
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for (int y = -3; y <= 3; y++)
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{
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reflection += texture(samplerColor, vec2(projCoord.s + x * blurSize, projCoord.t + y * blurSize)) / 49.0;
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}
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}
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outFragColor += reflection;
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};
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}
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