Move shaders into glsl and hlsl directories

Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
This commit is contained in:
Ben Clayton 2020-05-29 16:08:53 +01:00
parent cac1d2e850
commit ca884587a4
1043 changed files with 1207 additions and 1201 deletions

View file

@ -0,0 +1,35 @@
#version 450
layout (binding = 1) uniform sampler2D samplerColor;
layout (binding = 0) uniform UBO
{
float radialBlurScale;
float radialBlurStrength;
vec2 radialOrigin;
} ubo;
layout (location = 0) in vec2 inUV;
layout (location = 0) out vec4 outFragColor;
void main()
{
ivec2 texDim = textureSize(samplerColor, 0);
vec2 radialSize = vec2(1.0 / texDim.s, 1.0 / texDim.t);
vec2 UV = inUV;
vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
UV += radialSize * 0.5 - ubo.radialOrigin;
#define samples 32
for (int i = 0; i < samples; i++)
{
float scale = 1.0 - ubo.radialBlurScale * (float(i) / float(samples-1));
color += texture(samplerColor, UV * scale + ubo.radialOrigin);
}
outFragColor = (color / samples) * ubo.radialBlurStrength;
}