Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
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1043 changed files with 1207 additions and 1201 deletions
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data/shaders/glsl/shadowmapomni/offscreen.vert
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data/shaders/glsl/shadowmapomni/offscreen.vert
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#version 450
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layout (location = 0) in vec3 inPos;
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layout (location = 0) out vec4 outPos;
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layout (location = 1) out vec3 outLightPos;
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layout (binding = 0) uniform UBO
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{
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mat4 projection;
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mat4 view;
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mat4 model;
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vec4 lightPos;
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} ubo;
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layout(push_constant) uniform PushConsts
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{
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mat4 view;
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} pushConsts;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main()
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{
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gl_Position = ubo.projection * pushConsts.view * ubo.model * vec4(inPos, 1.0);
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outPos = vec4(inPos, 1.0);
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outLightPos = ubo.lightPos.xyz;
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}
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