Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
This commit is contained in:
parent
cac1d2e850
commit
ca884587a4
1043 changed files with 1207 additions and 1201 deletions
13
data/shaders/glsl/shadowmappingcascade/depthpass.frag
Normal file
13
data/shaders/glsl/shadowmappingcascade/depthpass.frag
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
#version 450
|
||||
|
||||
layout (set = 1, binding = 0) uniform sampler2D colorMap;
|
||||
|
||||
layout (location = 0) in vec2 inUV;
|
||||
|
||||
void main()
|
||||
{
|
||||
float alpha = texture(colorMap, inUV).a;
|
||||
if (alpha < 0.5) {
|
||||
discard;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue