Move shaders into glsl and hlsl directories

Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
This commit is contained in:
Ben Clayton 2020-05-29 16:08:53 +01:00
parent cac1d2e850
commit ca884587a4
1043 changed files with 1207 additions and 1201 deletions

View file

@ -0,0 +1,29 @@
#version 450
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec2 inUV;
// todo: pass via specialization constant
#define SHADOW_MAP_CASCADE_COUNT 4
layout(push_constant) uniform PushConsts {
vec4 position;
uint cascadeIndex;
} pushConsts;
layout (binding = 0) uniform UBO {
mat4[SHADOW_MAP_CASCADE_COUNT] cascadeViewProjMat;
} ubo;
layout (location = 0) out vec2 outUV;
out gl_PerVertex {
vec4 gl_Position;
};
void main()
{
outUV = inUV;
vec3 pos = inPos + pushConsts.position.xyz;
gl_Position = ubo.cascadeViewProjMat[pushConsts.cascadeIndex] * vec4(pos, 1.0);
}