Move shaders into glsl and hlsl directories

Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
This commit is contained in:
Ben Clayton 2020-05-29 16:08:53 +01:00
parent cac1d2e850
commit ca884587a4
1043 changed files with 1207 additions and 1201 deletions

View file

@ -0,0 +1,15 @@
// Copyright 2020 Google LLC
Texture2D fontTexture : register(t0);
SamplerState fontSampler : register(s0);
struct VSOutput
{
[[vk::location(0)]]float2 UV : TEXCOORD0;
[[vk::location(1)]]float4 Color : COLOR0;
};
float4 main(VSOutput input) : SV_TARGET
{
return input.Color * fontTexture.Sample(fontSampler, input.UV);
}