Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
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1043 changed files with 1207 additions and 1201 deletions
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data/shaders/hlsl/computeparticles/particle.vert
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data/shaders/hlsl/computeparticles/particle.vert
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// Copyright 2020 Google LLC
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struct VSInput
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{
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[[vk::location(0)]] float2 Pos : POSITION0;
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[[vk::location(1)]] float4 GradientPos : POSITION1;
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};
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struct VSOutput
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{
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float4 Pos : SV_POSITION;
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[[vk::builtin("PointSize")]] float PSize : PSIZE;
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[[vk::location(0)]] float4 Color : COLOR0;
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[[vk::location(1)]] float GradientPos : POSITION0;
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[[vk::location(2)]] float2 CenterPos : POSITION1;
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[[vk::location(3)]] float PointSize : TEXCOORD0;
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};
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struct PushConsts
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{
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float2 screendim;
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};
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[[vk::push_constant]] PushConsts pushConstants;
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VSOutput main (VSInput input)
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{
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VSOutput output = (VSOutput)0;
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output.PSize = output.PointSize = 8.0;
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output.Color = float4(0.035, 0.035, 0.035, 0.035);
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output.GradientPos = input.GradientPos.x;
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output.Pos = float4(input.Pos.xy, 1.0, 1.0);
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output.CenterPos = ((output.Pos.xy / output.Pos.w) + 1.0) * 0.5 * pushConstants.screendim;
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return output;
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}
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