Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
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1043 changed files with 1207 additions and 1201 deletions
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data/shaders/hlsl/nv_ray_tracing_reflections/miss.rmiss
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data/shaders/hlsl/nv_ray_tracing_reflections/miss.rmiss
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// Copyright 2020 Google LLC
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struct RayPayload {
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float3 color;
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float distance;
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float3 normal;
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float reflector;
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};
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[shader("miss")]
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void main(inout RayPayload rayPayload)
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{
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float3 worldRayDirection = WorldRayDirection();
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// View-independent background gradient to simulate a basic sky background
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const float3 gradientStart = float3(0.5, 0.6, 1.0);
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const float3 gradientEnd = float3(1.0, 1.0, 1.0);
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float3 unitDir = normalize(worldRayDirection);
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float t = 0.5 * (unitDir.y + 1.0);
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rayPayload.color = (1.0-t) * gradientStart + t * gradientEnd;
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rayPayload.distance = -1.0f;
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rayPayload.normal = float3(0, 0, 0);
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rayPayload.reflector = 0.0f;
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}
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