Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
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1043 changed files with 1207 additions and 1201 deletions
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data/shaders/hlsl/pushdescriptors/cube.frag
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data/shaders/hlsl/pushdescriptors/cube.frag
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// Copyright 2020 Google LLC
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Texture2D textureColorMap : register(t2);
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SamplerState samplerColorMap : register(s2);
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struct VSOutput
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{
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[[vk::location(0)]] float3 Normal : NORMAL0;
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[[vk::location(1)]] float3 Color : COLOR0;
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[[vk::location(2)]] float2 UV : TEXCOORD0;
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};
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float4 main(VSOutput input) : SV_TARGET
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{
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return textureColorMap.Sample(samplerColorMap, input.UV) * float4(input.Color, 1.0);
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}
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