Move shaders into glsl and hlsl directories

Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
This commit is contained in:
Ben Clayton 2020-05-29 16:08:53 +01:00
parent cac1d2e850
commit ca884587a4
1043 changed files with 1207 additions and 1201 deletions

View file

@ -0,0 +1,18 @@
// Copyright 2020 Google LLC
Texture2D textureColor : register(t1);
SamplerState samplerColor : register(s1);
float LinearizeDepth(float depth)
{
float n = 1.0; // camera z near
float f = 128.0; // camera z far
float z = depth;
return (2.0 * n) / (f + n - z * (f - n));
}
float4 main([[vk::location(0)]] float2 inUV : TEXCOORD0) : SV_TARGET
{
float depth = textureColor.Sample(samplerColor, inUV).r;
return float4((1.0-LinearizeDepth(depth)).xxx, 1.0);
}