Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
This commit is contained in:
parent
cac1d2e850
commit
ca884587a4
1043 changed files with 1207 additions and 1201 deletions
16
data/shaders/hlsl/shadowmappingcascade/debugshadowmap.frag
Normal file
16
data/shaders/hlsl/shadowmappingcascade/debugshadowmap.frag
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
// Copyright 2020 Google LLC
|
||||
|
||||
Texture2DArray shadowMapTexture : register(t1);
|
||||
SamplerState shadowMapSampler : register(s1);
|
||||
|
||||
struct VSOutput
|
||||
{
|
||||
[[vk::location(0)]] float2 UV : TEXCOORD0;
|
||||
[[vk::location(1)]] uint CascadeIndex : TEXCOORD1;
|
||||
};
|
||||
|
||||
float4 main(VSOutput input) : SV_TARGET
|
||||
{
|
||||
float depth = shadowMapTexture.Sample(shadowMapSampler, float3(input.UV, float(input.CascadeIndex))).r;
|
||||
return float4(depth.xxx, 1.0);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue