Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
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1043 changed files with 1207 additions and 1201 deletions
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data/shaders/hlsl/shadowmappingcascade/depthpass.frag
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data/shaders/hlsl/shadowmappingcascade/depthpass.frag
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// Copyright 2020 Google LLC
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Texture2D colorMapTexture : register(t0, space1);
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SamplerState colorMapSampler : register(s0, space1);
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void main([[vk::location(0)]] float2 inUV : TEXCOORD0)
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{
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float alpha = colorMapTexture.Sample(colorMapSampler, inUV).a;
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if (alpha < 0.5) {
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clip(-1);
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}
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}
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