Move shaders into glsl and hlsl directories

Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
This commit is contained in:
Ben Clayton 2020-05-29 16:08:53 +01:00
parent cac1d2e850
commit ca884587a4
1043 changed files with 1207 additions and 1201 deletions

View file

@ -1,32 +0,0 @@
#version 450
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inNormal;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 model;
mat4 view;
vec3 camPos;
} ubo;
layout (location = 0) out vec3 outWorldPos;
layout (location = 1) out vec3 outNormal;
layout(push_constant) uniform PushConsts {
vec3 objPos;
} pushConsts;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
vec3 locPos = vec3(ubo.model * vec4(inPos, 1.0));
outWorldPos = locPos + pushConsts.objPos;
outNormal = mat3(ubo.model) * inNormal;
gl_Position = ubo.projection * ubo.view * vec4(outWorldPos, 1.0);
}