Move shaders into glsl and hlsl directories

Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
This commit is contained in:
Ben Clayton 2020-05-29 16:08:53 +01:00
parent cac1d2e850
commit ca884587a4
1043 changed files with 1207 additions and 1201 deletions

View file

@ -1,30 +0,0 @@
#version 450
layout (binding = 1) uniform sampler2D samplerColorMap;
layout (location = 0) in vec3 inNormal;
layout (location = 1) in vec3 inColor;
layout (location = 2) in vec3 inLightVec;
layout (location = 0) out vec4 outFragColor;
void main()
{
vec3 color;
vec3 N = normalize(inNormal);
vec3 L = normalize(inLightVec);
float intensity = dot(N,L);
if (intensity > 0.98)
color = inColor * 1.5;
else if (intensity > 0.9)
color = inColor * 1.0;
else if (intensity > 0.5)
color = inColor * 0.6;
else if (intensity > 0.25)
color = inColor * 0.4;
else
color = inColor * 0.2;
// Desaturate a bit
color = vec3(mix(color, vec3(dot(vec3(0.2126,0.7152,0.0722), color)), 0.1));
outFragColor.rgb = color;
}