Move shaders into glsl and hlsl directories

Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
This commit is contained in:
Ben Clayton 2020-05-29 16:08:53 +01:00
parent cac1d2e850
commit ca884587a4
1043 changed files with 1207 additions and 1201 deletions

View file

@ -1,27 +0,0 @@
#version 450
layout (triangles) in;
layout (binding = 1) uniform UBO
{
mat4 projection;
mat4 model;
float tessAlpha;
} ubo;
layout (location = 0) in vec3 inNormal[];
layout (location = 1) in vec2 inUV[];
layout (location = 0) out vec3 outNormal;
layout (location = 1) out vec2 outUV;
void main(void)
{
gl_Position = (gl_TessCoord.x * gl_in[0].gl_Position) +
(gl_TessCoord.y * gl_in[1].gl_Position) +
(gl_TessCoord.z * gl_in[2].gl_Position);
gl_Position = ubo.projection * ubo.model * gl_Position;
outNormal = gl_TessCoord.x*inNormal[0] + gl_TessCoord.y*inNormal[1] + gl_TessCoord.z*inNormal[2];
outUV = gl_TessCoord.x*inUV[0] + gl_TessCoord.y*inUV[1] + gl_TessCoord.z*inUV[2];
}