Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
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1043 changed files with 1207 additions and 1201 deletions
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@ -18,7 +18,7 @@ function(buildExample EXAMPLE_NAME)
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SET(SOURCE ${SOURCE} ${CMAKE_BINARY_DIR}/xdg-shell-client-protocol.h ${CMAKE_BINARY_DIR}/xdg-shell-protocol.c)
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ENDIF()
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# Add shaders
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set(SHADER_DIR "../data/shaders/${EXAMPLE_NAME}")
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set(SHADER_DIR "../data/shaders/glsl/${EXAMPLE_NAME}")
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file(GLOB SHADERS "${SHADER_DIR}/*.vert" "${SHADER_DIR}/*.frag" "${SHADER_DIR}/*.comp" "${SHADER_DIR}/*.geom" "${SHADER_DIR}/*.tesc" "${SHADER_DIR}/*.tese" "${SHADER_DIR}/*.mesh" "${SHADER_DIR}/*.task" "${SHADER_DIR}/*.rgen" "${SHADER_DIR}/*.rchit" "${SHADER_DIR}/*.rmiss")
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source_group("Shaders" FILES ${SHADERS})
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if(WIN32)
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