Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
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cac1d2e850
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ca884587a4
1043 changed files with 1207 additions and 1201 deletions
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@ -71,9 +71,9 @@ public:
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} ubo;
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} compute;
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// SSBO sphere declaration
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// SSBO sphere declaration
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struct Sphere { // Shader uses std140 layout (so we only use vec4 instead of vec3)
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glm::vec3 pos;
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glm::vec3 pos;
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float radius;
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glm::vec3 diffuse;
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float specular;
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@ -166,9 +166,9 @@ public:
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tex->imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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vks::tools::setImageLayout(
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layoutCmd,
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layoutCmd,
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tex->image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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tex->imageLayout);
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@ -500,8 +500,8 @@ public:
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// Display pipeline
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std::array<VkPipelineShaderStageCreateInfo,2> shaderStages;
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shaderStages[0] = loadShader(getAssetPath() + "shaders/computeraytracing/texture.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/computeraytracing/texture.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[0] = loadShader(getShadersPath() + "computeraytracing/texture.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getShadersPath() + "computeraytracing/texture.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VkGraphicsPipelineCreateInfo pipelineCreateInfo =
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vks::initializers::pipelineCreateInfo(
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@ -626,7 +626,7 @@ public:
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compute.pipelineLayout,
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0);
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computePipelineCreateInfo.stage = loadShader(getAssetPath() + "shaders/computeraytracing/raytracing.comp.spv", VK_SHADER_STAGE_COMPUTE_BIT);
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computePipelineCreateInfo.stage = loadShader(getShadersPath() + "computeraytracing/raytracing.comp.spv", VK_SHADER_STAGE_COMPUTE_BIT);
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VK_CHECK_RESULT(vkCreateComputePipelines(device, pipelineCache, 1, &computePipelineCreateInfo, nullptr, &compute.pipeline));
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// Separate command pool as queue family for compute may be different than graphics
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@ -711,7 +711,7 @@ public:
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setupDescriptorPool();
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setupDescriptorSet();
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prepareCompute();
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buildCommandBuffers();
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buildCommandBuffers();
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prepared = true;
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}
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