Move shaders into glsl and hlsl directories

Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
This commit is contained in:
Ben Clayton 2020-05-29 16:08:53 +01:00
parent cac1d2e850
commit ca884587a4
1043 changed files with 1207 additions and 1201 deletions

View file

@ -47,7 +47,7 @@ public:
} models;
vks::Buffer uniformBuffer;
struct UBOVS {
glm::mat4 projection;
glm::mat4 modelView;
@ -80,7 +80,7 @@ public:
~VulkanExample()
{
// Clean up used Vulkan resources
// Clean up used Vulkan resources
// Note : Inherited destructor cleans up resources stored in base class
vkDestroyPipeline(device, pipelines.solid, nullptr);
@ -223,7 +223,7 @@ public:
void setupDescriptorPool()
{
// Example uses one ubo
// Example uses one ubo
std::vector<VkDescriptorPoolSize> poolSizes =
{
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
@ -266,7 +266,7 @@ public:
// 6 * 4 * 4 = 96 bytes
// Spec requires a minimum of 128 bytes, bigger values
// need to be checked against maxPushConstantsSize
// But even at only 128 bytes, lots of stuff can fit
// But even at only 128 bytes, lots of stuff can fit
// inside push constants
VkPushConstantRange pushConstantRange =
vks::initializers::pushConstantRange(
@ -355,8 +355,8 @@ public:
// Load shaders
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
shaderStages[0] = loadShader(getAssetPath() + "shaders/pushconstants/lights.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/pushconstants/lights.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[0] = loadShader(getShadersPath() + "pushconstants/lights.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getShadersPath() + "pushconstants/lights.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
vks::initializers::pipelineCreateInfo(
@ -419,7 +419,7 @@ public:
VulkanExampleBase::prepare();
// Check requested push constant size against hardware limit
// Specs require 128 bytes, so if the device complies our push constant buffer should always fit into memory
// Specs require 128 bytes, so if the device complies our push constant buffer should always fit into memory
assert(sizeof(pushConstants) <= vulkanDevice->properties.limits.maxPushConstantsSize);
loadAssets();