Move shaders into glsl and hlsl directories

Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
This commit is contained in:
Ben Clayton 2020-05-29 16:08:53 +01:00
parent cac1d2e850
commit ca884587a4
1043 changed files with 1207 additions and 1201 deletions

View file

@ -63,7 +63,7 @@ See [BUILD.md](BUILD.md) for details on how to build for the different platforms
## <a name="Shaders"></a> Shaders
Vulkan consumes shaders in an intermediate representation called SPIR-V. This makes it possible to use different shader languages by compiling them to that bytecode format. The primary shader language used here is [GLSL](data/shaders) but thanks to an external contribution you'll also find [HLSL](data/hlsl) shader sources.
Vulkan consumes shaders in an intermediate representation called SPIR-V. This makes it possible to use different shader languages by compiling them to that bytecode format. The primary shader language used here is [GLSL](data/shaders/glsl) but thanks to an external contribution you'll also find [HLSL](data/shaders/hlsl) shader sources.
## <a name="Examples"></a> Examples

View file

@ -43,8 +43,8 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/bloom'
into 'assets/shaders/bloom'
from '../../../data/shaders/glsl/bloom'
into 'assets/shaders/glsl/bloom'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/computecloth'
into 'assets/shaders/computecloth'
from '../../../data/shaders/glsl/computecloth'
into 'assets/shaders/glsl/computecloth'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/computecullandlod'
into 'assets/shaders/computecullandlod'
from '../../../data/shaders/glsl/computecullandlod'
into 'assets/shaders/glsl/computecullandlod'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/computeheadless'
into 'assets/shaders/computeheadless'
from '../../../data/shaders/glsl/computeheadless'
into 'assets/shaders/glsl/computeheadless'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/computenbody'
into 'assets/shaders/computenbody'
from '../../../data/shaders/glsl/computenbody'
into 'assets/shaders/glsl/computenbody'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/computeparticles'
into 'assets/shaders/computeparticles'
from '../../../data/shaders/glsl/computeparticles'
into 'assets/shaders/glsl/computeparticles'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/computeraytracing'
into 'assets/shaders/computeraytracing'
from '../../../data/shaders/glsl/computeraytracing'
into 'assets/shaders/glsl/computeraytracing'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/computeshader'
into 'assets/shaders/computeshader'
from '../../../data/shaders/glsl/computeshader'
into 'assets/shaders/glsl/computeshader'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/conservativeraster'
into 'assets/shaders/conservativeraster'
from '../../../data/shaders/glsl/conservativeraster'
into 'assets/shaders/glsl/conservativeraster'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/debugmarker'
into 'assets/shaders/debugmarker'
from '../../../data/shaders/glsl/debugmarker'
into 'assets/shaders/glsl/debugmarker'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/deferred'
into 'assets/shaders/deferred'
from '../../../data/shaders/glsl/deferred'
into 'assets/shaders/glsl/deferred'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/deferredmultisampling'
into 'assets/shaders/deferredmultisampling'
from '../../../data/shaders/glsl/deferredmultisampling'
into 'assets/shaders/glsl/deferredmultisampling'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/deferredshadows'
into 'assets/shaders/deferredshadows'
from '../../../data/shaders/glsl/deferredshadows'
into 'assets/shaders/glsl/deferredshadows'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/descriptorsets'
into 'assets/shaders/descriptorsets'
from '../../../data/shaders/glsl/descriptorsets'
into 'assets/shaders/glsl/descriptorsets'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/displacement'
into 'assets/shaders/displacement'
from '../../../data/shaders/glsl/displacement'
into 'assets/shaders/glsl/displacement'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/distancefieldfonts'
into 'assets/shaders/distancefieldfonts'
from '../../../data/shaders/glsl/distancefieldfonts'
into 'assets/shaders/glsl/distancefieldfonts'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/dynamicuniformbuffer'
into 'assets/shaders/dynamicuniformbuffer'
from '../../../data/shaders/glsl/dynamicuniformbuffer'
into 'assets/shaders/glsl/dynamicuniformbuffer'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/gears'
into 'assets/shaders/gears'
from '../../../data/shaders/glsl/gears'
into 'assets/shaders/glsl/gears'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/geometryshader'
into 'assets/shaders/geometryshader'
from '../../../data/shaders/glsl/geometryshader'
into 'assets/shaders/glsl/geometryshader'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/gltfscene'
into 'assets/shaders/gltfscene'
from '../../../data/shaders/glsl/gltfscene'
into 'assets/shaders/glsl/gltfscene'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/hdr'
into 'assets/shaders/hdr'
from '../../../data/shaders/glsl/hdr'
into 'assets/shaders/glsl/hdr'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/imgui'
into 'assets/shaders/imgui'
from '../../../data/shaders/glsl/imgui'
into 'assets/shaders/glsl/imgui'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/indirectdraw'
into 'assets/shaders/indirectdraw'
from '../../../data/shaders/glsl/indirectdraw'
into 'assets/shaders/glsl/indirectdraw'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/inlineuniformblocks'
into 'assets/shaders/inlineuniformblocks'
from '../../../data/shaders/glsl/inlineuniformblocks'
into 'assets/shaders/glsl/inlineuniformblocks'
include '*.*'
}

View file

@ -48,14 +48,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/inputattachments'
into 'assets/shaders/inputattachments'
from '../../../data/shaders/glsl/inputattachments'
into 'assets/shaders/glsl/inputattachments'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/instancing'
into 'assets/shaders/instancing'
from '../../../data/shaders/glsl/instancing'
into 'assets/shaders/glsl/instancing'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/multisampling'
into 'assets/shaders/mesh'
from '../../../data/shaders/glsl/multisampling'
into 'assets/shaders/glsl/mesh'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/multithreading'
into 'assets/shaders/multithreading'
from '../../../data/shaders/glsl/multithreading'
into 'assets/shaders/glsl/multithreading'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/multiview'
into 'assets/shaders/multiview'
from '../../../data/shaders/glsl/multiview'
into 'assets/shaders/glsl/multiview'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/negativeviewportheight'
into 'assets/shaders/negativeviewportheight'
from '../../../data/shaders/glsl/negativeviewportheight'
into 'assets/shaders/glsl/negativeviewportheight'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/occlusionquery'
into 'assets/shaders/occlusionquery'
from '../../../data/shaders/glsl/occlusionquery'
into 'assets/shaders/glsl/occlusionquery'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/offscreen'
into 'assets/shaders/offscreen'
from '../../../data/shaders/glsl/offscreen'
into 'assets/shaders/glsl/offscreen'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/parallaxmapping'
into 'assets/shaders/parallaxmapping'
from '../../../data/shaders/glsl/parallaxmapping'
into 'assets/shaders/glsl/parallaxmapping'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/particlefire'
into 'assets/shaders/particlefire'
from '../../../data/shaders/glsl/particlefire'
into 'assets/shaders/glsl/particlefire'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/pbrbasic'
into 'assets/shaders/pbrbasic'
from '../../../data/shaders/glsl/pbrbasic'
into 'assets/shaders/glsl/pbrbasic'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/pbribl'
into 'assets/shaders/pbribl'
from '../../../data/shaders/glsl/pbribl'
into 'assets/shaders/glsl/pbribl'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/pbrtexture'
into 'assets/shaders/pbrtexture'
from '../../../data/shaders/glsl/pbrtexture'
into 'assets/shaders/glsl/pbrtexture'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/pipelines'
into 'assets/shaders/pipelines'
from '../../../data/shaders/glsl/pipelines'
into 'assets/shaders/glsl/pipelines'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/pipelinestatistics'
into 'assets/shaders/pipelinestatistics'
from '../../../data/shaders/glsl/pipelinestatistics'
into 'assets/shaders/glsl/pipelinestatistics'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/pushconstants'
into 'assets/shaders/pushconstants'
from '../../../data/shaders/glsl/pushconstants'
into 'assets/shaders/glsl/pushconstants'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/pushdescriptors'
into 'assets/shaders/pushdescriptors'
from '../../../data/shaders/glsl/pushdescriptors'
into 'assets/shaders/glsl/pushdescriptors'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/radialblur'
into 'assets/shaders/radialblur'
from '../../../data/shaders/glsl/radialblur'
into 'assets/shaders/glsl/radialblur'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/renderheadless'
into 'assets/shaders/renderheadless'
from '../../../data/shaders/glsl/renderheadless'
into 'assets/shaders/glsl/renderheadless'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/scenerendering'
into 'assets/shaders/scenerendering'
from '../../../data/shaders/glsl/scenerendering'
into 'assets/shaders/glsl/scenerendering'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/screenshot'
into 'assets/shaders/screenshot'
from '../../../data/shaders/glsl/screenshot'
into 'assets/shaders/glsl/screenshot'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/shadowmapping'
into 'assets/shaders/shadowmapping'
from '../../../data/shaders/glsl/shadowmapping'
into 'assets/shaders/glsl/shadowmapping'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/shadowmappingcascade'
into 'assets/shaders/shadowmappingcascade'
from '../../../data/shaders/glsl/shadowmappingcascade'
into 'assets/shaders/glsl/shadowmappingcascade'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/shadowmapomni'
into 'assets/shaders/shadowmapomni'
from '../../../data/shaders/glsl/shadowmapomni'
into 'assets/shaders/glsl/shadowmapomni'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/skeletalanimation'
into 'assets/shaders/skeletalanimation'
from '../../../data/shaders/glsl/skeletalanimation'
into 'assets/shaders/glsl/skeletalanimation'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/specializationconstants'
into 'assets/shaders/specializationconstants'
from '../../../data/shaders/glsl/specializationconstants'
into 'assets/shaders/glsl/specializationconstants'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/sphericalenvmapping'
into 'assets/shaders/sphericalenvmapping'
from '../../../data/shaders/glsl/sphericalenvmapping'
into 'assets/shaders/glsl/sphericalenvmapping'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/ssao'
into 'assets/shaders/ssao'
from '../../../data/shaders/glsl/ssao'
into 'assets/shaders/glsl/ssao'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/stencilbuffer'
into 'assets/shaders/stencilbuffer'
from '../../../data/shaders/glsl/stencilbuffer'
into 'assets/shaders/glsl/stencilbuffer'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/subpasses'
into 'assets/shaders/subpasses'
from '../../../data/shaders/glsl/subpasses'
into 'assets/shaders/glsl/subpasses'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/terraintessellation'
into 'assets/shaders/terraintessellation'
from '../../../data/shaders/glsl/terraintessellation'
into 'assets/shaders/glsl/terraintessellation'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/tessellation'
into 'assets/shaders/tessellation'
from '../../../data/shaders/glsl/tessellation'
into 'assets/shaders/glsl/tessellation'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/textoverlay'
into 'assets/shaders/textoverlay'
from '../../../data/shaders/glsl/textoverlay'
into 'assets/shaders/glsl/textoverlay'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/texture'
into 'assets/shaders/texture'
from '../../../data/shaders/glsl/texture'
into 'assets/shaders/glsl/texture'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/texture3d'
into 'assets/shaders/texture3d'
from '../../../data/shaders/glsl/texture3d'
into 'assets/shaders/glsl/texture3d'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/texturearray'
into 'assets/shaders/texturearray'
from '../../../data/shaders/glsl/texturearray'
into 'assets/shaders/glsl/texturearray'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/texturecubemap'
into 'assets/shaders/texturecubemap'
from '../../../data/shaders/glsl/texturecubemap'
into 'assets/shaders/glsl/texturecubemap'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/texturemipmapgen'
into 'assets/shaders/texturemipmapgen'
from '../../../data/shaders/glsl/texturemipmapgen'
into 'assets/shaders/glsl/texturemipmapgen'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/triangle'
into 'assets/shaders/triangle'
from '../../../data/shaders/glsl/triangle'
into 'assets/shaders/glsl/triangle'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/viewportarray'
into 'assets/shaders/viewportarray'
from '../../../data/shaders/glsl/viewportarray'
into 'assets/shaders/glsl/viewportarray'
include '*.*'
}

View file

@ -43,14 +43,14 @@ task copyTask {
}
copy {
from '../../../data/shaders/base'
into "assets/shaders/base"
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/vulkanscene'
into 'assets/shaders/vulkanscene'
from '../../../data/shaders/glsl/vulkanscene'
into 'assets/shaders/glsl/vulkanscene'
include '*.*'
}

View file

@ -19,6 +19,11 @@ const std::string getAssetPath()
#endif
}
const std::string getShadersPath()
{
return getAssetPath() + "shaders/glsl/";
}
namespace vks
{
namespace tools

View file

@ -60,6 +60,7 @@
#endif
const std::string getAssetPath();
const std::string getShadersPath();
namespace vks
{

View file

@ -155,8 +155,8 @@ void VulkanExampleBase::prepare()
UIOverlay.device = vulkanDevice;
UIOverlay.queue = queue;
UIOverlay.shaders = {
loadShader(getAssetPath() + "shaders/base/uioverlay.vert.spv", VK_SHADER_STAGE_VERTEX_BIT),
loadShader(getAssetPath() + "shaders/base/uioverlay.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT),
loadShader(getShadersPath() + "base/uioverlay.vert.spv", VK_SHADER_STAGE_VERTEX_BIT),
loadShader(getShadersPath() + "base/uioverlay.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT),
};
UIOverlay.prepareResources();
UIOverlay.preparePipeline(pipelineCache, renderPass);

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