Fixes for vulkanExample: frame timing now equals diff between frames for Win & macOS portability, support vsync off rendering on macOS, support swapchain image count change on resize, handle macOS fullscreen; Fixes for xcode example: use PanGestureRecognizer on iOS, add macOS cursor tracking, cleanup Vulkan on shutdown
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15 changed files with 222 additions and 87 deletions
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@ -114,7 +114,7 @@
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# include "../examples/particlefire/particlefire.cpp"
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#endif
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// Build issue when using this xcode examples project, builds/runs fine using vulkanExamples project.
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// No headless target when using xcode examples project, builds/runs fine using vulkanExamples project.
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#ifdef MVK_renderheadless
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# include "../examples/renderheadless/renderheadless.cpp"
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#endif
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@ -191,7 +191,7 @@
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# include "../examples/vertexattributes/vertexattributes.cpp"
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#endif
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// Runs but nothing displays. MoltenVK format VK_FORMAT_R32_UINT doesn't contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT
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// Does not run. MoltenVK/Metal does not support stores and atomic operations in the fragment stage.
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#ifdef MVK_oit
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# include "../examples/oit/oit.cpp"
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#endif
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@ -297,7 +297,7 @@
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# include "../examples/computecloth/computecloth.cpp"
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#endif
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// Build issue when using this xcode examples project, builds/runs fine using vulkanExamples project.
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// No headless target when using xcode examples project, builds/runs fine using vulkanExamples project.
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#ifdef MVK_computeheadless
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# include "../examples/computeheadless/computeheadless.cpp"
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#endif
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