Fold layout transitions into subpass (Refs #155), refactoring of offscreen render pass
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6 changed files with 188 additions and 331 deletions
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@ -10,7 +10,6 @@ layout (binding = 0) uniform UBO
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{
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mat4 projection;
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mat4 model;
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vec4 glowColor;
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} ubo;
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layout (location = 0) out vec3 outColor;
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@ -22,8 +21,6 @@ out gl_PerVertex
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void main()
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{
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{
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outColor = inColor;
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}
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outColor = inColor;
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gl_Position = ubo.projection * ubo.model * inPos;
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}
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@ -7,8 +7,6 @@ layout (binding = 1) uniform sampler2D samplerColor;
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layout (binding = 2) uniform UBO
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{
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int texWidth;
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int texHeight;
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float radialBlurScale;
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float radialBlurStrength;
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vec2 radialOrigin;
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@ -20,7 +18,8 @@ layout (location = 0) out vec4 outFragColor;
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void main()
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{
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vec2 radialSize = vec2(1.0 / ubo.texWidth, 1.0 / ubo.texHeight);
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ivec2 texDim = textureSize(samplerColor, 0);
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vec2 radialSize = vec2(1.0 / texDim.s, 1.0 / texDim.t);
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vec2 UV = inUV;
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