Added fog
This commit is contained in:
parent
8ff0ad57ba
commit
cc5ade69f1
4 changed files with 19 additions and 1 deletions
|
|
@ -10,6 +10,8 @@ layout (location = 0) in vec3 inNormal;
|
|||
layout (location = 1) in vec2 inUV;
|
||||
layout (location = 2) in vec3 inViewVec;
|
||||
layout (location = 3) in vec3 inLightVec;
|
||||
layout (location = 4) in vec3 inEyePos;
|
||||
layout (location = 5) in vec3 inWorldPos;
|
||||
|
||||
layout (location = 0) out vec4 outFragColor;
|
||||
|
||||
|
|
@ -40,11 +42,23 @@ vec3 sampleTerrainLayer()
|
|||
return color;
|
||||
}
|
||||
|
||||
float fog(float density)
|
||||
{
|
||||
const float LOG2 = -1.442695;
|
||||
float dist = gl_FragCoord.z / gl_FragCoord.w * 0.1;
|
||||
float d = density * dist;
|
||||
return 1.0 - clamp(exp2(d * d * LOG2), 0.0, 1.0);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 N = normalize(inNormal);
|
||||
vec3 L = normalize(inLightVec);
|
||||
vec3 ambient = vec3(0.5);
|
||||
vec3 diffuse = max(dot(N, L), 0.0) * vec3(1.0);
|
||||
outFragColor = vec4((ambient + diffuse) * sampleTerrainLayer(), 1.0);
|
||||
|
||||
vec4 color = vec4((ambient + diffuse) * sampleTerrainLayer(), 1.0);
|
||||
|
||||
const vec4 fogColor = vec4(0.47, 0.5, 0.67, 0.0);
|
||||
outFragColor = mix(color, fogColor, fog(0.25));
|
||||
}
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -26,6 +26,8 @@ layout (location = 0) out vec3 outNormal;
|
|||
layout (location = 1) out vec2 outUV;
|
||||
layout (location = 2) out vec3 outViewVec;
|
||||
layout (location = 3) out vec3 outLightVec;
|
||||
layout (location = 4) out vec3 outEyePos;
|
||||
layout (location = 5) out vec3 outWorldPos;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
|
@ -50,4 +52,6 @@ void main()
|
|||
// Calculate vectors for lighting based on tessellated position
|
||||
outViewVec = -pos.xyz;
|
||||
outLightVec = normalize(ubo.lightPos.xyz + outViewVec);
|
||||
outWorldPos = pos.xyz;
|
||||
outEyePos = vec3(ubo.modelview * pos);
|
||||
}
|
||||
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue