Add shaders re-implemented in HLSL
These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.
See `data/hlsl/README.md` for the current status of each sample.
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data/hlsl/computeheadless/headless.comp
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data/hlsl/computeheadless/headless.comp
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// Copyright 2020 Google LLC
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RWStructuredBuffer<uint> values : register(u0);
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[[vk::constant_id(0)]] const uint BUFFER_ELEMENTS = 32;
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uint fibonacci(uint n) {
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if(n <= 1){
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return n;
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}
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uint curr = 1;
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uint prev = 1;
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for(uint i = 2; i < n; ++i) {
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uint temp = curr;
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curr += prev;
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prev = temp;
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}
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return curr;
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}
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[numthreads(1, 1, 1)]
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void main(uint3 GlobalInvocationID : SV_DispatchThreadID)
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{
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uint index = GlobalInvocationID.x;
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if (index >= BUFFER_ELEMENTS)
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return;
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values[index] = fibonacci(values[index]);
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}
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