Add shaders re-implemented in HLSL
These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.
See `data/hlsl/README.md` for the current status of each sample.
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data/hlsl/imgui/ui.vert
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data/hlsl/imgui/ui.vert
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// Copyright 2020 Google LLC
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struct VSInput
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{
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[[vk::location(0)]] float2 Pos : POSITION0;
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[[vk::location(1)]] float2 UV : TEXCOORD0;
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[[vk::location(2)]] float4 Color : COLOR0;
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};
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struct PushConstants
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{
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float2 scale;
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float2 translate;
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};
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[[vk::push_constant]]
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PushConstants pushConstants;
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struct VSOutput
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{
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float4 Pos : SV_POSITION;
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[[vk::location(0)]] float2 UV : TEXCOORD0;
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[[vk::location(1)]] float4 Color : COLOR0;
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};
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VSOutput main(VSInput input)
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{
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VSOutput output = (VSOutput)0;
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output.UV = input.UV;
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output.Color = input.Color;
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output.Pos = float4(input.Pos * pushConstants.scale + pushConstants.translate, 0.0, 1.0);
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return output;
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}
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