Add shaders re-implemented in HLSL

These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.

See `data/hlsl/README.md` for the current status of each sample.
This commit is contained in:
Ben Clayton 2020-05-21 10:20:19 +00:00
parent 10a1ecaf7b
commit cce75f1859
287 changed files with 11263 additions and 0 deletions

View file

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// Copyright 2020 Google LLC
Texture2D textureColor : register(t2);
SamplerState samplerColor : register(s2);
float4 main([[vk::location(0)]] float2 inUV : TEXCOORD0) : SV_TARGET
{
const float4 gradientStart = float4(0.93, 0.9, 0.81, 1.0);
const float4 gradientEnd = float4(0.35, 0.5, 1.0, 1.0);
return lerp(gradientStart, gradientEnd, min(0.5 - inUV.y, 0.5)/0.15 + 0.5);
}