Add shaders re-implemented in HLSL
These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.
See `data/hlsl/README.md` for the current status of each sample.
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data/hlsl/nv_ray_tracing_basic/miss.rmiss
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data/hlsl/nv_ray_tracing_basic/miss.rmiss
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// Copyright 2020 Google LLC
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struct Payload
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{
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[[vk::location(0)]] float3 hitValue;
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};
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[shader("miss")]
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void main(inout Payload p)
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{
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p.hitValue = float3(0.0, 0.0, 0.2);
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}
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