Add shaders re-implemented in HLSL
These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.
See `data/hlsl/README.md` for the current status of each sample.
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data/hlsl/nv_ray_tracing_shadows/shadow.rmiss
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data/hlsl/nv_ray_tracing_shadows/shadow.rmiss
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// Copyright 2020 Google LLC
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[shader("miss")]
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void main([[vk::location(2)]] in bool shadowed)
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{
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shadowed = false;
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}
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