Add shaders re-implemented in HLSL

These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.

See `data/hlsl/README.md` for the current status of each sample.
This commit is contained in:
Ben Clayton 2020-05-21 10:20:19 +00:00
parent 10a1ecaf7b
commit cce75f1859
287 changed files with 11263 additions and 0 deletions

View file

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// Copyright 2020 Google LLC
struct VSOutput
{
[[vk::location(0)]] float4 Pos : POSITION0;
[[vk::location(1)]] float3 LightPos : POSITION1;
};
float main(VSOutput input) : SV_TARGET
{
// Store distance to light as 32 bit float value
float3 lightVec = input.Pos.xyz - input.LightPos;
return length(lightVec);
}