Add shaders re-implemented in HLSL
These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.
See `data/hlsl/README.md` for the current status of each sample.
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data/hlsl/stencilbuffer/outline.vert
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data/hlsl/stencilbuffer/outline.vert
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// Copyright 2020 Google LLC
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struct VSInput
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{
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[[vk::location(0)]] float4 Pos : POSITION0;
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[[vk::location(2)]] float3 Normal : NORMAL0;
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};
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struct UBO
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{
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float4x4 projection;
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float4x4 model;
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float4 lightPos;
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float outlineWidth;
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};
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cbuffer ubo : register(b0) { UBO ubo; }
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float4 main(VSInput input) : SV_POSITION
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{
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// Extrude along normal
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float4 pos = float4(input.Pos.xyz + input.Normal * ubo.outlineWidth, input.Pos.w);
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return mul(ubo.projection, mul(ubo.model, pos));
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}
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