Enabled shader clip distance feature (validation)

Regenerated shaders with current glslang compiler
This commit is contained in:
Sascha Willems 2019-04-01 20:45:42 +02:00
parent 7e84566a3d
commit cd3ef3e713
10 changed files with 2 additions and 16 deletions

View file

@ -11,11 +11,6 @@ layout (binding = 0) uniform UBO
layout (location = 0) out vec2 outUV;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outUV = inUV;